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adding depth to ww1 naval tech tree
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dthird3 committed Jun 3, 2018
1 parent f20090b commit 8cbe346
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Showing 474 changed files with 8,215 additions and 9,415 deletions.
813 changes: 664 additions & 149 deletions mod/thegreatwar/common/technologies/naval.txt

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415 changes: 175 additions & 240 deletions mod/thegreatwar/common/units/equipment/battle_cruisers.txt

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680 changes: 324 additions & 356 deletions mod/thegreatwar/common/units/equipment/battleships.txt

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391 changes: 179 additions & 212 deletions mod/thegreatwar/common/units/equipment/carriers.txt
Original file line number Diff line number Diff line change
@@ -1,212 +1,179 @@
equipments = {

carrier = {
is_archetype = yes
is_buildable = no
type = carrier
sprite = carrier
group_by = archetype

interface_category = interface_category_capital_ships

upgrades = {
ship_deckspace_upgrade
carrier_armor_upgrade
ship_engine_upgrade
ship_reliability_upgrade
}

ap_attack = 0
attack = 1
fire_range = 14
torpedo_attack = 0
carrier_size = 45

anti_air_attack = 8

armor_value = 7
evasion = 8

surface_detection = 10
sub_detection = 5
surface_visibility = 30
naval_speed = 26
reliability = 0.70

naval_range = 3000

max_strength = 250

port_capacity_usage = 2

# (Describes combat behaviour - hidden stat)
offensive_weapons = no

build_cost_ic = 8750
resources = {
#oil = 1
steel = 3
#chromium = 1
}

manpower = 4500
}

carrier_1914 = {
archetype = carrier
priority = 40

ap_attack = 0 #1922 ap_attack = 0
attack = 0.5 #1922 attack = 1
fire_range = 9 #1922 fire_range = 14
torpedo_attack = 0 #1922 torpedo_attack = 0
carrier_size = 22 #1922 carrier_size = 45

anti_air_attack = 5 #1922 anti_air_attack = 8

armor_value = 5 #1922 armor_value = 7
evasion = 4 #1922 evasion = 8

surface_detection = 5 #1922 surface_detection = 10
sub_detection = 1 #1922 sub_detection = 5
surface_visibility = 22 #1922 surface_visibility = 30
naval_speed = 21 #1922 naval_speed = 26
reliability = 0.65 #1922 reliability = 0.70

naval_range = 2000 #1922 naval_range = 3000

max_strength = 150 #1922 max_strength = 250

build_cost_ic = 2000 #1922 build_cost_ic = 8750
resources = {
wood = 6
steel = 2
}

manpower = 1800 #1922 manpower = 4500
}

carrier_1 = {
archetype = carrier
parent = carrier_1914
priority = 50

resources = {
oil = 1
steel = 3
chromium = 1
}
}

carrier_2 = {
archetype = carrier
parent = carrier_1
priority = 70

ap_attack = 0
attack = 1
fire_range = 15
torpedo_attack = 0
carrier_size = 55

anti_air_attack = 10

armor_value = 9
evasion = 10

surface_detection = 10
sub_detection = 5
surface_visibility = 30
naval_speed = 28
reliability = 0.80

naval_range = 4000

max_strength = 325

port_capacity_usage = 2

build_cost_ic = 9500
resources = {
oil = 1
steel = 4
chromium = 1
}
manpower = 5000
}

carrier_3 = {
archetype = carrier
parent = carrier_2
priority = 70

ap_attack = 0
attack = 2
fire_range = 16
torpedo_attack = 0
carrier_size = 70

anti_air_attack = 12

armor_value = 11
evasion = 12

surface_detection = 20
sub_detection = 5
surface_visibility = 30
naval_speed = 30
reliability = 0.85

naval_range = 5000

max_strength = 350

port_capacity_usage = 2

build_cost_ic = 10250
resources = {
oil = 2
steel = 4
chromium = 2
}
manpower = 5500
}

carrier_4 = {
archetype = carrier
parent = carrier_3
priority = 70

ap_attack = 0
attack = 2
fire_range = 17
torpedo_attack = 0
carrier_size = 85

anti_air_attack = 14

armor_value = 13
evasion = 14

surface_detection = 30
sub_detection = 5
surface_visibility = 30
naval_speed = 32
reliability = 0.90

naval_range = 6000

max_strength = 400

port_capacity_usage = 2

build_cost_ic = 11000
resources = {
oil = 2
steel = 5
chromium = 2
}
manpower = 6000
}

}
equipments = {
carrier = {
is_archetype = yes
type = carrier sprite=carrier group_by=archetype interface_category=interface_category_capital_ships upgrades={ ship_deckspace_upgrade carrier_armor_upgrade ship_engine_upgrade ship_reliability_upgrade }
reliability = 0.70
armor_value = 7
ap_attack = 0
build_cost_ic = 8750
resources = { oil=1 steel=3 chromium=1 }
is_buildable = no
anti_air_attack = 8
torpedo_attack = 0
attack = 1
fire_range = 14
evasion = 8
surface_detection = 10
sub_detection = 5
surface_visibility = 30
max_strength = 250
naval_speed = 26
naval_range = 3000
port_capacity_usage = 2
carrier_size = 45
offensive_weapons = no
manpower = 4500
}

carrier_1914 = {
reliability = 0.7
armor_value = 0
ap_attack = 0
build_cost_ic = 3820
resources = { oil=1 steel=3 chromium=1 }
anti_air_attack = 0
torpedo_attack = 0
attack = 0
fire_range = 0
shore_bombardment = 0
evasion = 5.5
surface_detection = 4.5
sub_detection = 2
surface_visibility = 30
max_strength = 109
naval_speed = 18
naval_range = 675
port_capacity_usage = 2
carrier_size = 4
archetype = carrier
manpower = 4200
priority = 70
}

carrier_1918 = {
reliability = 0.6
armor_value = 0
ap_attack = 0
build_cost_ic = 7950
resources = { oil=1 steel=3 chromium=1 }
anti_air_attack = 7.5
torpedo_attack = 0
attack = 1
fire_range = 12
shore_bombardment = 0
evasion = 7.5
surface_detection = 9
sub_detection = 4.5
surface_visibility = 30
max_strength = 227
naval_speed = 25
naval_range = 2725
port_capacity_usage = 2
carrier_size = 21
archetype = carrier
parent = carrier_1914
manpower = 4090
priority = 70
}

carrier_1 = {
reliability = 0.70
armor_value = 7
ap_attack = 0
build_cost_ic = 8750
resources = { oil=1 steel=3 chromium=1 }
anti_air_attack = 8
torpedo_attack = 0
attack = 1
fire_range = 14
evasion = 8
surface_detection = 10
sub_detection = 5
surface_visibility = 30
max_strength = 250
naval_speed = 26
naval_range = 3000
port_capacity_usage = 2
carrier_size = 45
offensive_weapons = no
archetype = carrier
parent = carrier_1918
manpower = 4500
priority = 70
}

carrier_2 = {
reliability = 0.80
armor_value = 9
ap_attack = 0
build_cost_ic = 9500
resources = { oil=1 steel=4 chromium=1 }
anti_air_attack = 10
torpedo_attack = 0
attack = 1
fire_range = 15
evasion = 10
surface_detection = 10
sub_detection = 5
surface_visibility = 30
max_strength = 325
naval_speed = 28
naval_range = 4000
port_capacity_usage = 2
carrier_size = 55
archetype = carrier
parent = carrier_1
manpower = 5000
priority = 70
}

carrier_3 = {
reliability = 0.85
armor_value = 11
ap_attack = 0
build_cost_ic = 10250
resources = { oil=2 steel=4 chromium=2 }
anti_air_attack = 12
torpedo_attack = 0
attack = 2
fire_range = 16
evasion = 12
surface_detection = 20
sub_detection = 5
surface_visibility = 30
max_strength = 350
naval_speed = 30
naval_range = 5000
port_capacity_usage = 2
carrier_size = 70
archetype = carrier
parent = carrier_2
manpower = 5500
priority = 70
}

carrier_4 = {
reliability = 0.90
armor_value = 13
ap_attack = 0
build_cost_ic = 11000
resources = { oil=2 steel=5 chromium=2 }
anti_air_attack = 14
torpedo_attack = 0
attack = 2
fire_range = 17
evasion = 14
surface_detection = 30
sub_detection = 5
surface_visibility = 30
max_strength = 400
naval_speed = 32
naval_range = 6000
port_capacity_usage = 2
carrier_size = 85
archetype = carrier
parent = carrier_3
manpower = 6000
priority = 70
}
}
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