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Update Localisations and Fixes
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Wolferos committed Jun 14, 2017
1 parent dd7f466 commit ab698b5
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20 changes: 11 additions & 9 deletions mod/thegreatwar/events/WW1_Italianturkish.txt
Original file line number Diff line number Diff line change
Expand Up @@ -171,15 +171,17 @@ country_event = {
factor = 100
}
white_peace = TUR
transfer_state=164
transfer_state=273
transfer_state=448
transfer_state=449
transfer_state=450
transfer_state=451
transfer_state=661
transfer_state=662
transfer_state=663
transfer_state = 164
transfer_state = 273
transfer_state = 448
transfer_state = 449
transfer_state = 450
transfer_state = 451
transfer_state = 661
transfer_state = 662
transfer_state = 663
transfer_state = 663
transfer_state = 754 # Fixed bug introduced by 1.4 Oak

hidden_effect = {
ITA = {
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Binary file modified mod/thegreatwar/gfx/flags/VEN_neutrality.tga
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71 changes: 58 additions & 13 deletions mod/thegreatwar/localisation/modifiers_l_english.yml
Original file line number Diff line number Diff line change
Expand Up @@ -128,7 +128,7 @@
armor_research:1 "Armor Research Time"
artillery_research:1 "Artillery Research Time"
naval_air_research:1 "Naval Aircraft Research Time"
infantry_weapons_research:1 "Small Arms Research Time"
infantry_weapons_research:2 "Weapons and Equipment Research Time"
motorized_equipment_research:1 "Motorization Research Time"
naval_equipment_research:1 "Naval Research Time"
rocketry_research:1 "Rocket Research Time"
Expand Down Expand Up @@ -269,9 +269,9 @@
MODIFIER_AIR_AGILITY_NIGHT_FACTOR:0 "Night Air Agility"
MODIFIER_AIR_AGILITY_NIGHT_DESC:0 "Air Agility during night."
MODIFIER_AIR_AGILITY_NIGHT_FACTOR_DESC:0 "Air Agility during night."
MODIFIER_ARMY_BONUS_AIR_SUPERIORITY:0 "Air Support"
MODIFIER_ARMY_BONUS_AIR_SUPERIORITY:1 "Air Superiority"
MODIFIER_ARMY_BONUS_AIR_SUPERIORITY_DESC:0 "Friendly Air Superiority effect on enemy divisions."
MODIFIER_ARMY_BONUS_AIR_SUPERIORITY_FACTOR:0 "Air Support"
MODIFIER_ARMY_BONUS_AIR_SUPERIORITY_FACTOR:1 "Air Superiority"
MODIFIER_ENEMY_ARMY_BONUS_AIR_SUPERIORITY_FACTOR:0 "Enemy Air Support"
MODIFIER_ENEMY_ARMY_BONUS_AIR_SUPERIORITY_FACTOR_DESC:0 "Enemy air superiority effect on our divisions."
MODIFIER_ARMY_BONUS_AIR_SUPERIORITY_FACTOR_DESC:0 "Friendly Air Superiority effect on enemy divisions."
Expand Down Expand Up @@ -335,7 +335,8 @@
MODIFIER_PRODUCTION_FACTORY_MAX_EFFICIENCY_FACTOR_DESC:0 "£prod_eff_cap Production Efficiency Cap determines the maximum value for your £prod_eff Production Efficiency. It can be increased by £tech_mod Technologies."
MODIFIER_PRODUCTION_FACTORY_EFFICIENCY_GAIN_FACTOR:0 "£prod_eff Production Efficiency growth"
MODIFIER_PRODUCTION_FACTORY_EFFICIENCY_GAIN_FACTOR_DESC:0 "Modifies how much Efficiency is gained by mass-producing items in the same Production line."
MODIFIER_AMPHIBIOUS_INVASION:0 "Amphibious invasion speed"
MODIFIER_AMPHIBIOUS_INVASION:0 "Amphibious Invasion Speed"
MODIFIER_AMPHIBIOUS_INVASION_DESC:0 "How fast units move ashore when doing amphibious invasion."
MODIFIER_PARTISAN_EFFECT_FACTOR:0 "Effect of our partisans"
MODIFIER_PARTISAN_EFFECT_FACTOR_DESC:0 "How efficiently our partisans organize against enemies that have occupied our territories."
MODIFIER_ENEMY_PARTISAN_EFFECT_FACTOR:0 "Effect of partisans on us"
Expand Down Expand Up @@ -405,15 +406,13 @@
MODIFIER_DECRYPTION_FACTOR:0 "Decryption"
MODIFIER_INDUSTRIAL_CAPACITY_FACTOR:0 "Factory Output"
MODIFIER_INDUSTRIAL_CAPACITY_FACTOR_DESC:0 "This effectively increases the amount of work each factory can do per hour."
MODIFIER_INDUSTRIAL_CAPACITY_DOCKYARD_FACTOR:0 "Dockyard Output"
MODIFIER_INDUSTRIAL_CAPACITY_DOCKYARD_FACTOR_DESC:0 "This effectively increases the amount of work each dockyard can do per hour."
MODIFIER_INDUSTRY_AIR_DAMAGE_FACTOR:0 "Factory Bomb Vulnerability"
MODIFIER_INDUSTRY_AIR_DAMAGE_FACTOR_DESC:0 "Having our factories dispersed makes us take less damaged from enemy bombing."
MODIFIER_INDUSTRY_REPAIR_FACTOR:0 "Factory Repair Speed"
MODIFIER_INDUSTRY_REPAIR_FACTOR_DESC:1 "Modifies §HCivilian Factory§! output for all repairs."

#Open Beta 0.1.6
#MODIFIER_PRODUCTION_OIL_FACTOR:0 "Synthetic Oil"
MODIFIER_PRODUCTION_OIL_FACTOR:0 "Oil"

MODIFIER_PRODUCTION_OIL_FACTOR:0 "Oil" # 1.4 Oak
MODIFIER_MAX_TRAINING_XP_FACTOR:0 "Max training"
MODIFIER_MIN_EXPORT_FACTOR:0 "Resources to Market"
MODIFIER_CONSCRIPTION_FACTOR:0 "Recruitable Population"
Expand Down Expand Up @@ -485,7 +484,7 @@
MODIFIER_NO_SUPPLY_GRACE:0 "Supply Grace"
MODIFIER_NO_SUPPLY_GRACE_DESC:0 "Extra hours that our troops can last without supplies."
MODIFIER_UNDER_AIR_SUPERIORITY_BONUS:0 "Air superiority bonus"
MODIFIER_UNDER_AIR_SUPERIORITY_BONUS_DESC:0 "Ground forces that does not need to worry about the sky fights better."
MODIFIER_UNDER_AIR_SUPERIORITY_BONUS_DESC:0 "Ground forces that do not need to worry about the sky fight better."
MODIFIER_STAT_CARRIER_SORTIE_EFFICIENCY:0 "Sortie efficiency"
MODIFIER_STAT_CARRIER_SORTIE_EFFICIENCY_DESC:0 "How efficiently the carrier personnel can manage its planes. The higher the more of its carried planes can go on each sortie."
MODIFIER_PORT_STRIKE_ATTACK_FACTOR:0 "Port strikes"
Expand Down Expand Up @@ -542,6 +541,8 @@
MODIFIER_CONVERSION_COST_MIL_TO_CIV_FACTOR_DESC:0 "How efficiently can Military Factories be converted to Civilian Factories"
MODIFIER_CONVERSION_COST_CIV_TO_MIL_FACTOR:0 "Civilian to Military Factory conversion cost"
MODIFIER_CONVERSION_COST_CIV_TO_MIL_FACTOR_DESC:0 "How efficiently can Civilian Factories be converted to Military Factories"
MODIFIER_PRODUCTION_LACK_OF_RESOURCE_PENALTY_FACTOR:0 "Lack of Resources Penalty"
MODIFIER_PRODUCTION_LACK_OF_RESOURCE_PENALTY_FACTOR_DESC:0 "Reduces the penalties to production line output from a lack of resources."
MODIFIER_AIR_STRAT_BOMBER_NIGHT_PENALTY:0 "Night-time strategic bombing penalty"
MODIFIER_AIR_STRAT_BOMBER_NIGHT_PENALTY_DESC:0 "Reduces the penalty to bombing during the night for Strategic Bombing"
MODIFIER_AIR_NIGHT_PENALTY:0 "Night Operations Penalty"
Expand All @@ -567,7 +568,7 @@
MODIFIER_AIR_MISSION_EFFICIENCY_DESC:0 "With higher efficiency more aircraft are able to lift of and successfully join missions"
MODIFIER_NAVAL_INVASION_DEFENSE:0 "Invasion Defense"
MODIFIER_NAVAL_INVASION_DEFENSE_DESC:0 "Reduces the naval invasion penalties so you can fight more efficiently."
MODIFIER_OCCUPATION_COST:0 "Occupation Cost:"
MODIFIER_OCCUPATION_COST:0 "Occupation Cost"
MODIFIER_OCCUPATION_COST_DESC:0 "Increases the cost of keeping another nation under occupation."
MODIFIER_ENEMY_PORT_SUPERIORITY_LIMIT:0 "Port strike enemy superiority limit:"
MODIFIER_MINIMUM_TRAINING_LEVEL:0 "Minimum training level"
Expand All @@ -576,7 +577,7 @@
MODIFIER_AUTONOMY_MANPOWER_SHARE_DESC:0 "Amount of manpower required by subject forces"
MODIFIER_TRADE_TO_OVERLORD_FACTOR:0 "Extra trade to overlord"
MODIFIER_TRADE_TO_OVERLORD_FACTOR_DESC:0 "Extra produced recourses available for trade to overlord"
MODIFIER_TRADE_COST_FACTOR:0 "Trade bonus"
MODIFIER_TRADE_COST_FACTOR:1 "Overlord trade cost"
MODIFIER_TRADE_COST_FACTOR_DESC:0 "Resources per factory in trade from subject to overlord"
MODIFIER_CIC_TO_OVERLORD_FACTOR:0 "Civilian industry to overlord"
MODIFIER_CIC_TO_OVERLORD_FACTOR_DESC:0 "How many §Ycivilian§! factories are controlled by subjects overlord"
Expand Down Expand Up @@ -604,7 +605,7 @@
MODIFIER_AUTONOMY_SUBJECT_GAIN:0 "Master impact"
MODIFIER_CIVIL_WAR_INVOLVEMENT_TENSION:0 "Civil war involvement tension"
MASTER_BUILDS_FREEDOM_EFFECT:0 "Autonomy effect from master building"
MASTER_BUILDS_FREEDOM_EFFECT_DESC:0 ""
MASTER_BUILDS_FREEDOM_EFFECT_DESC:0 "Investments in the economy of a subject nation set back the progress made towards independence."
MODIFIER_ARMY_LEADER_COST_FACTOR:0 "Army Leader Cost"
MODIFIER_ARMY_LEADER_COST_FACTOR_DESC:0 "Modifies the cost of army leaders"
MODIFIER_NAVY_LEADER_COST_FACTOR:0 "Navy Leader Cost"
Expand All @@ -615,3 +616,47 @@
MODIFIER_ARMY_LEADER_START_LEVEL:1 "Starting level of new army leaders"
MODIFIER_INDUSTRY_FREE_REPAIR_FACTOR:0 "Free repair"
MODIFIER_MASTER_BUILD_AUTONOMY_FACTOR:0 "Autonomy from building"
MODIFIER_LOCAL_NON_CORE_MANPOWER:0 "Local Non-core Manpower"
MODIFIER_GLOBAL_NON_CORE_MANPOWER:0 "Non-core Manpower"
MODIFIER_IMPROVE_RELATIONS_MAINTAIN_COST_FACTOR:0 "Improve relations maintain cost"
MODIFIER_LICENSE_PURCHASE_COST:0 "License puchase cost"
MODIFIER_LICENSE_AIR_PURCHASE_COST:0 "Air license purchase cost"
MODIFIER_LICENSE_INFANTRY_PURCHASE_COST:0 "Infantry license purchase cost"
MODIFIER_LICENSE_ARMOR_PURCHASE_COST:0 "Armor license purchase cost"
MODIFIER_LICENSE_NAVAL_PURCHASE_COST:0 "Naval license purchase cost"
MODIFIER_LICENSE_PRODUCTION_SPEED:0 "License production speed"
MODIFIER_LICENSE_TECH_DIFFERENCE_SPEED:1 "License production speed from technology difference"
MODIFIER_EQUIPMENT_CONVERSION_SPEED:0 "Conversion speed bonus"
mobilization_laws_cost_factor:0 "Mobilization Laws cost"
trade_laws_cost_factor:0 "Trade Laws cost"
economy_cost_factor:0 "Economy cost"
political_advisor_cost_factor:0 "Political Advisor Cost"
tank_manufacturer_cost_factor:0 "Tank Manufacturer Cost"
naval_manufacturer_cost_factor:0 "Naval Manufacturer Cost"
aircraft_manufacturer_cost_factor:0 "Aircraft Manufacturer Cost"
materiel_manufacturer_cost_factor:0 "Materiel Manufacturer Cost"
industrial_concern_cost_factor:0 "Industrial Concern Cost"
theorist_cost_factor:0 "Theorist Cost"
army_chief_cost_factor:0 "Army Chief Cost"
navy_chief_cost_factor:0 "Navy Chief Cost"
air_chief_cost_factor:0 "Air Chief Cost"
high_command_cost_factor:0 "High Command Cost"
MODIFIER_AI_LICENSE_ACCEPTANCE:0 "Acceptance when requesting to buy license"
MODIFIER_GUARANTEE_COST:0 "Guarantee Cost"
MODIFIER_AUTONOMY_GAIN_GLOBAL_FACTOR:0 "All autonomy gain"
MODIFIER_LICENSE_SUBJECT_MASTER_PURCHASE_COST:0 "License cost between subject and master"
ROM_foreign_motor_company:0 "Automotive Industry Contacts"
HUN_dynastic_ties_license:0 "Royal Support"
free_license:0 "Free License"
huge_increase:0 "Huge Increase in opinion"
embargo:0 "Embargo"
backed_our_cause:0 "Backed our cause"
betrayed_our_cause:0 "Betrayed our cause"
HUN_stubborn_fools:0 "Stubborn Fools"
HUN_refused_alliance:0 "Refused Alliance"
HUN_renegade:0 "Renegade Actions"
HUN_SOV_betrayal:0 "Soviet Betrayal"
HUN_split_CZE:0 "Agreement on the Czech Issue"
HUN_split_CZE_betrayed:0 "Broke Agreement"
refused_alliance:0 "Refused Alliance"
YUG_sold_planes:0 "Approved purchase of planes"
180 changes: 0 additions & 180 deletions mod/thegreatwar/localisation/strategic_region_names_l_english.yml

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