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Releases: Working-Title-MSFS-Mods/fspackages

cj4-v0.9.0

07 Jan 23:30
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Working Title CJ4 v0.9.0 HAS BEEN REPLACED by v0.9.1 - get it here: https://github.com/Working-Title-MSFS-Mods/fspackages/releases/tag/cj4-v0.9.1

Working Title CJ4 v0.9.0 Changes

Welcome to the Working Title CJ4 v0.9.0. We have a number of features we're excited to deliver, including an amazing flight model overhaul by Metzgergva, who has a large number of professional flight models under his belt, including Aerosoft's upcoming CRJ. We think it's a joy to handfly now, and we can't wait for your feedback. We've also added the ability to program holds into the FMC, which is a major feature to anyone who likes to fly online, and brings us just that much closer to the real plane. Other fantastic features include flight director lateral guidance and crosshairs option, TOGA mode, user waypoints, dual comm support, map enhancements, and a number of other things.

This version remains an Open Beta, so you may encounter issues. Please report any issues you find to our GitHub issues page.

Feature Demonstration Videos

FROM Waypoint Edit & Interception - https://youtu.be/YeAISDifwSU
Lat/Lon Entry - https://youtu.be/kXSaGEXxQPQ
Point Bearing Distance Waypoints - https://youtu.be/yABK_u3udXQ
Along-Track Offset Waypoints- https://www.youtube.com/watch?v=GChmW9jYd2o
Holds - https://youtu.be/koCKRjizvEA

New Operator's Guide

We have a new 36 page WIP Operator's Guide, available here: https://docs.google.com/document/d/1qzxPMTSQRkvau8QOi7xUqNvjx9rbww_qHlso5AT5OnI/

Special thanks to all our awesome folks on the QA team (Slip, Sean, dihedral, Windhover, Blanco) for their amazing contributions.

Installation

Installation is easy, simply copy the workingtitle-aircraft-cj4 folder inside the zip file to your MSFS Community folder.

Important: We recommend that you fully delete the previous workingtitle-aircraft-cj4 folder before copying this release.

Default Livery Conflicts

The alternate default liveries that now ship with MSFS are not compatible with the CJ4 yet at this time. They currently ship with panel.cfg files that do not include our FADEC module. Please use the standard livery or a known compatible 3rd party or community livery.

Remarks to flight plan synchronization between the Game and FMS

The FP SYNC option is one way: it updates the simulator flight plan from the FMC. To load a plan into the FMS you can either enter it manually or use the FPLN RECALL (GAME/SB) option in IDX -> PAGE2 -> ROUTE MENU

Due to the increased accuracy and capabilities of the FMC managed flight plan, you may find that the sync to the game does not always work as expected or does not reflect the FMC flight plan exactly.

KEY FEATURES

  • Added Cross Pointers flight director
  • Flight director now works with AP off, including lateral guidance
  • Added Takeoff Go-Around (TOGA) mode
  • Holds functionality and autopilot, including proper entry types and exit arming
  • Course intercept, Point/Bearing/Distance fixes, Point/Distance fixes, Lat/Lon fixes
  • Completely overhauled Flight Model (WIP) (Credit: Metzgergva)
  • Com 2 can now be used to transmit and receive.

Flight Plan Manager

  • Fixed errors where negative values would be returned for a leg course
  • When approach is loaded, destination airport is removed and the runway becomes the final waypoint

LNAV

  • Off-course sidewinder wandering behavior should be greatly reduced
  • Support added for flying holds
  • FMS now calculates correct DTK for very long legs along changing great circle bearings
  • FMS will now continue to sequence even if the active nav mode source is a nav radio
  • FMS will no longer sequence past the destination runway fix to the airport fix

VNAV

  • VNAV will now continue to the most recent restriction even during a large amount of turn anticipation
  • FPA for approach legs will now be calculated from the FAF so steeper angles can be automatically supported

Autopilot

  • Adjusted VS to round up in approach to prevent drifting under GP (Current AP workaround)
  • Added inhibit .1nm from runway threshold to prevent aircraft from flying towards center of airport
  • Added TOGA functionality. When pressed on ground, provides 10 degree FD pitch up, runway heading tracking. Hotspot to engage is the L FIRE BOTTLE click hotspot
  • VS mode now properly captures the current vertical speed when engaging
  • AP now goes to Roll/Pitch upon landing
  • Fixed issue where APPR sensitivity could appear even outside of the approach segment
  • VS wheel now properly adjusts target aircraft pitch when in PITCH mode

Comms

  • COM2 transmit and receive is now fully supported in the panel and compatible with vPilot
  • COM switches on audio panel can now enable or disable transmit for that channel
  • COM knobs will now disable receive for that channel when turned down

FMC

  • Holding CLR for 1/2 second or longer will clear the entire scratchpad

DIR

  • Page layout has been overhauled
  • Available fixes should properly reflect remaining legs in plan
  • Nearest airports function should now operate
  • Direct-to should no longer route you back to the origin runway if the selected fix is a non-ICAO leg termination (also applies to LEGS)

LEGS

  • Fixed legs page blacking out with empty flight plan
  • Fixed inability to copy magenta TO fix to scratchpad
  • Added lat/lon user waypoints support
  • Added shorthand lat/lon user waypoint support
  • Added place/bearing/distance user waypoint support
  • Added flight plan offset user waypoint support
  • Added ability to drop fix on blue FROM leg to intercept leg course
  • Fixed incorrectly rounded distance displays
  • Added NEW HOLD and HOLD AT support
  • Added support for hold EXIT ARMED and CANCEL EXIT
  • Added AUTO/INHIBIT FMS fix sequencing selection

PERF

  • Fixed bug where it would go to perf init after vnav setup 3/3
  • Fixed cruise altitude cell in perf init from showing FL + 5 boxes
  • Fixed bug in approach ref not showing headwind/tailwind

FPLN

  • V-Speeds will reset when entering a new origin after landing.
  • Airways should now be enterable connecting to the final departure fix
  • Fuel used is now reset with new origin

FPLN HOLD

  • Added hold page support for all data fields, except for QUAD/RADIAL
  • Added support for automatically detected entry type
  • Added support for EXIT HOLD and CANCEL EXIT
  • Wired hold support into EXEC/CANCEL MOD

HOLD LIST

  • Added HOLD LIST page
  • Adeed support for up to 6 holds in list

PFD/MFD

  • Added Cross Pointers (X-PTR) flight director and setting persistence on restart
  • Setting altimeter to hPA stays persistent on restart
  • Cyan vertical speed arrow is now removed when in GP or VPATH
  • Adjusted map ranges to realistic values (5, 10, 25, 50, 100, 200, 300, 600)
  • Corrected PPOS scaling
  • MFD Wind speed font size same as PFD
  • Fixed outer range display cut off
  • Added (N)orth label to PLAN view
  • Wind indicator hidden on PLAN view
  • Various map draw improvements
  • Added correct icons for different VOR types and NDBs
  • Enabled map symbols are now drawn and updated around the current location
  • INTERS now only shows named and non terminal waypoints
  • Added display of terminal waypoints (to be enabled in FMC)
  • Map will show a maximum of 40 symbols as in the real unit (configurable in Defaults in later version)

Misc

  • AOA indicator only lights up on gear down or greater than flaps 15.
  • Standby attitude indicator (SAI) baro settings are changed to whatever is set in PFD.

⚠️ Known Issues

  • Some external applications that use the GPS/Flight plan SimVars may not function correctly or as expected when FP Sync is off.
  • Loading and saving flights can have bad results.
  • Custom liveries can render FADEC inoperative if they ship with a panel.cfg. You must uninstall them or remove their panel.cfg from the livery folder. This is a limitation of the Asobo livery system.
  • On FPLN you cant enter airways properly when arrival/approach procedures are already selected (to be fixed soon).
  • Autopilot modes cannot be triggered via keybindings or controllers and must currently be triggered in the cockpit with the mouse.
  • Sometimes a heading to altitude instruction on takeoff will display further than the first RNAV fix on an RNAV departure procedure; in these cases the workaround is to cross-check the DP chart and remove the erroneous waypoint either by deleting the heading to altitude fix or dropping the first RNAV fix onto the magenta line in the LEGS page.
  • Due to sim autopilot bank rate limitations, the aircraft may overshoot on certain RNP approaches with tight turns. If you encounter this, we recommend handflying the approach with the given lateral and vertical guidance.
  • Sometimes when turning more than 90 degrees onto an approach segment, VNAV might give a NOPATH condition because it sees that you are too high. Engage FLC or VS and descend down and it should recapture the path.
  • If for whatever reason, you find that VNAV is not behaving as expected, try and turn it off and on again.

cj4-v0.8.3

24 Dec 02:55
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cj4-v0.8.3 Pre-release
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Working Title CJ4 v0.8.3 Changes

Welcome to the Working Title CJ4 v0.8.3. This is a point release to primarily address pitch oscillations during climb and cruise.

Installation

Installation is easy, simply copy the workingtitle-aircraft-cj4 folder inside the zip file to your MSFS Community folder.

Important: We recommend that you fully delete the previous workingtitle-aircraft-cj4 folder before copying this release.

Default Livery Conflicts

The alternate default liveries that now ship with MSFS are not compatible with the CJ4 yet at this time. They currently ship with panel.cfg files that do not include our FADEC module. Please use the standard livery or a known compatible 3rd party or community livery.

Remarks to flight plan synchronization between the Game and FMS

Our recommendation is to keep FP Sync off.
You can still "file" your flight plan to ATC by entering it in the world map of MSFS and it will remain visible to ATC/VFR.

To then load the plan into the FMS you can either enter it manually or use the FPLN RECALL (GAME/SB) option in IDX -> PAGE2 -> ROUTE MENU

Due to the increased accuracy and capabilities of the FMC managed flight plan, you may find that the sync to the game does not always work as expected or does not reflect the FMC flight plan.

KEY FEATURES

  • Adjustments to autopilot controller gains to address pitch oscillations

FMS

  • FMS will now continue to sequence even when the active nav source is not FMS
  • FMS will no longer sequence past the destination runway fix even if you fly beyond it

FMC

  • FPLN page will now properly accept airways following the departure fix

Autopilot

  • Adjusted pitch PID gains to eliminate oscillation under certain conditions

⚠️ Known Issues

  • Sync to the game flightplan (ATC/VFR Map) is very much work in progress and turned off by default. You can enable this feature in MOD SETTINGS on the FMC.
  • Some external applications that use the GPS/Flight plan SimVars may not function correctly or as expected.
  • Loading and saving flights can have bad results.
  • Custom liveries can render FADEC inoperative if they ship with a panel.cfg. You must uninstall them or remove their panel.cfg from the livery folder. This is a limitation of the Asobo livery system.
  • Autopilot modes cannot be triggered via keybindings or controllers and must currently be triggered in the cockpit with the mouse.
  • TOD sometimes will flash on the PFD during an approach.
  • Sometimes a heading to altitude instruction on takeoff will display further than the first RNAV fix on an RNAV departure procedure; in these cases the workaround is to cross-check the DP chart and remove the erronious waypoint either by deleting the heading to altitude fix or dropping the first RNAV fix onto the magenta line in the LEGS page.
  • Due to sim autopilot bank rate limitations, the aircraft may overshoot on certain RNP approaches with tight turns. If you encounter this, we recommend handflying the approach with the given lateral and vertical guidance.
  • Sometimes when turning more than 90 degrees onto an approach segment, VNAV might give a NOPATH condition because it sees that you are too high. Engage FLC or VS and descend down and it should recapture the path.
  • Very long legs may display some constant cross track deviation on the map and course needles. The plane will still track properly towards the fix. This will be addressed later in the beta.
  • The FMS now builds turn anticipation into direct-to course projection. However, you will still encounter some overshoot beyond 90 or so degrees.
  • If for whatever reason, you find that VNAV is not behaving as expected, try and turn it off and on again.

🎅 Have fun! 🎅

g3000-v0.3.4

23 Dec 15:30
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Working Title G3000

Latest version: v0.3.4

Description

This is a mod for MSFS2020 that aims to improve the in-game G3000 and G5000. The goal is to bring functionality closer to the real-life units, with a focus on both features and layout/UI.

This mod was created with cross-compatibility in mind. It modifies the minimum number of base files possible to achieve its goals, so it should be compatible with most other mods, including all other WorkingTitle mods. However, because of the nature of the mod, it will conflict with other mods that make changes to the G3000.

Installation

Download workingtitle-g3000-v0.3.4.zip from the Github release page. Do not download the Source code files unless you are sure you want those.

To install, copy the workingtitle-g3000 folder from the zip file into your Community directory.

Release Highlights (v0.3.4)

  • Fixed nav map not drawing approach paths.
  • Fixed PFD autopilot display not flashing appropriate warnings (e.g. when the autopilot is disengaged).

Highlights for v0.3.1

  • Improved compatibility with the WorkingTitle CJ4 mod.
  • Fixed an issue where on the navigational map, waypoints in a flight plan sometimes had missing labels.
  • City labels no longer appear in the weather radar screens.

Highlights for v0.3.0

  • Now fully compatible with the Cessna Citation Longitude.
  • The touchscreen controller UI style has been completely revamped through integration of StuTozer/ElectrikKar's Touchscreen Restyled Mod as well as numerous additional changes.
  • The MFD navigation data bar is now customizable.

Fixes

  • [Misc] Display brightness is now saved between sessions for the TBM 930.
  • [PFD] The Terrain softkey no longer displays a value of "undefined".
  • [PFD] Terrain mode and DCLTR settings for the inset map now save correctly between sessions.
  • [TSC] Fixed an issue where the pressing the down button in the active flight plan page would cause a CTD under certain circumstances. Also generally improved the scroll behavior in the active flight plan page.
  • [NavMap] Fixed a bug where the track vector overlay would disappear under certain conditions.
  • [NavMap] Performance optimizations for the city display.
  • [NAVCOM] Fixed a bug where changing the ADF frequency in the touchscreen controller's Audio/Radio page would lead to unexpected changes in NAV frequencies.

Known Issues

  • [Stability] The game will CTD when clearing origin and destination from the flight plan and attempting to enter a new origin/destination.
  • [Stability] (Vanilla issue) Sometimes the PFD will freeze when transitioning to an approach loaded into the flight plan. The PFD may unfreeze when you reach the second waypoint in the approach.
  • [Stability] (Vanilla issue) The game sometimes freezes or CTDs when editing the flight plan using the touchscreen controller flight plan menu.
  • [PFD] (Vanilla issue) Co-pilot PFD softkeys are nonfunctional in the TBM 930.
  • [NavMap] (Vanilla issue) The road overlay for the navigational map will sometimes fail to draw roads close to the aircraft, instead prioritizing roads farther away. This usually only happens when the map range is set to large values (>100 NM).
  • [NavMap] (Vanilla issue) Sometimes airport symbols will not update on the navmap. Zooming in then back out will usually fix it.
  • [NavMap] At large map ranges (>250 NM), map symbols may not line up correctly with the underlying terrain. This is because the terrain map is projected differently from the symbols. The effect is worse at the edges of the map and also worse at high latitudes.

FAQ

  • Q: I copied the mod folder to my Community folder but don't get any of the new features. What do I do?
    • A: Make sure you downloaded the correct mod folder. It should be named workingtitle-g3000 and be contained in a .zip file named workingtitle-g3000-v[version number].
  • Q: Why do I no longer have synthetic vision on the PFD after installing the mod?
    • A: The mod introduces the option to toggle synthetic vision on/off and the setting defaults to off. To turn it back on, use the touchscreen controllers and navigate to PFD Home -> PFD Settings -> SVT Terrain Enable. Alternatively, for the TBM 930 only, use the PFD softkeys to navigate to PFD Settings -> Altitude Overlays -> Synthetic Terrain.
  • Q: When I copy the mod folder to my Community folder, why do I get an error saying the file path name is too long?
    • A: This is a Windows issue. By default, Windows limits file paths to 260 characters. You can disable this limit by modifying the system registry (not as scary as it sounds). Tutorials for how to do so can easily be found with a Google (or Bing) search.
  • Q: Why do I sometimes get low performance/FPS with the mod?
    • A: The biggest performance impact of the mod is the display of features and especially text labels on the navigational map. This is technically also true with vanilla, but the mod increases the number of features and therefore labels that can be displayed on the map at once, which exaggerates the issue. To limit the performance impact, toggle map features off or change their max range settings so that the map is not cluttered with too many features at once.

Credits

  • Custom city database is sourced from simplemaps (simplemaps.com/data/world-cities) under the CC Attribution 4.0 license.
  • Thank you to StuTozer/ElectrikKar for allowing us to integrate his Touchscreen Restyled Mod.
  • This mod uses the Roboto font (designed by Christian Robertson), licensed under Apache 2.0.

g1000-v0.3.4

23 Dec 22:10
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changes in v0.3.4

  • Fixed compatibility problems with FBW A320
  • Fixed nav map not drawing approach paths

gx-v0.1.0-dev5

23 Dec 22:19
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gx-v0.1.0-dev5 Pre-release
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Changes in 0.1.0-dev5

  • Fixed compatibility problems with FBW A320
  • Fixed nav map not drawing approach paths

g3000-v0.3.3a

22 Dec 21:03
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Working Title G3000

Latest version: v0.3.3

Description

This is a mod for MSFS2020 that aims to improve the in-game G3000 and G5000. The goal is to bring functionality closer to the real-life units, with a focus on both features and layout/UI.

This mod was created with cross-compatibility in mind. It modifies the minimum number of base files possible to achieve its goals, so it should be compatible with most other mods, including all other WorkingTitle mods. However, because of the nature of the mod, it will conflict with other mods that make changes to the G3000.

Installation

Download workingtitle-g3000-v0.3.3.zip from the Github release page. Do not download the Source code files unless you are sure you want those.

To install, copy the workingtitle-g3000 folder from the zip file into your Community directory.

Release Highlights (v0.3.3)

  • Brought up to date with game patch 1.12.13.0 (SIM UPDATE 2).

Highlights for v0.3.1

  • Improved compatibility with the WorkingTitle CJ4 mod.
  • Fixed an issue where on the navigational map, waypoints in a flight plan sometimes had missing labels.
  • City labels no longer appear in the weather radar screens.

Highlights for v0.3.0

  • Now fully compatible with the Cessna Citation Longitude.
  • The touchscreen controller UI style has been completely revamped through integration of StuTozer/ElectrikKar's Touchscreen Restyled Mod as well as numerous additional changes.
  • The MFD navigation data bar is now customizable.

Fixes

  • [Misc] Display brightness is now saved between sessions for the TBM 930.
  • [PFD] The Terrain softkey no longer displays a value of "undefined".
  • [PFD] Terrain mode and DCLTR settings for the inset map now save correctly between sessions.
  • [TSC] Fixed an issue where the pressing the down button in the active flight plan page would cause a CTD under certain circumstances. Also generally improved the scroll behavior in the active flight plan page.
  • [NavMap] Fixed a bug where the track vector overlay would disappear under certain conditions.
  • [NavMap] Performance optimizations for the city display.
  • [NAVCOM] Fixed a bug where changing the ADF frequency in the touchscreen controller's Audio/Radio page would lead to unexpected changes in NAV frequencies.

Known Issues

  • [Stability] (Vanilla issue) Sometimes the PFD will freeze when transitioning to an approach loaded into the flight plan. The PFD may unfreeze when you reach the second waypoint in the approach.
  • [Stability] (Vanilla issue) The game sometimes freezes or CTDs when editing the flight plan using the touchscreen controller flight plan menu.
  • [PFD] (Vanilla issue) Co-pilot PFD softkeys are nonfunctional in the TBM 930.
  • [NavMap] (Vanilla issue) The road overlay for the navigational map will sometimes fail to draw roads close to the aircraft, instead prioritizing roads farther away. This usually only happens when the map range is set to large values (>100 NM).
  • [NavMap] (Vanilla issue) Sometimes airport symbols will not update on the navmap. Zooming in then back out will usually fix it.
  • [NavMap] At large map ranges (>250 NM), map symbols may not line up correctly with the underlying terrain. This is because the terrain map is projected differently from the symbols. The effect is worse at the edges of the map and also worse at high latitudes.

FAQ

  • Q: I copied the mod folder to my Community folder but don't get any of the new features. What do I do?
    • A: Make sure you downloaded the correct mod folder. It should be named workingtitle-g3000 and be contained in a .zip file named workingtitle-g3000-v[version number].
  • Q: Why do I no longer have synthetic vision on the PFD after installing the mod?
    • A: The mod introduces the option to toggle synthetic vision on/off and the setting defaults to off. To turn it back on, use the touchscreen controllers and navigate to PFD Home -> PFD Settings -> SVT Terrain Enable. Alternatively, for the TBM 930 only, use the PFD softkeys to navigate to PFD Settings -> Altitude Overlays -> Synthetic Terrain.
  • Q: When I copy the mod folder to my Community folder, why do I get an error saying the file path name is too long?
    • A: This is a Windows issue. By default, Windows limits file paths to 260 characters. You can disable this limit by modifying the system registry (not as scary as it sounds). Tutorials for how to do so can easily be found with a Google (or Bing) search.
  • Q: Why do I sometimes get low performance/FPS with the mod?
    • A: The biggest performance impact of the mod is the display of features and especially text labels on the navigational map. This is technically also true with vanilla, but the mod increases the number of features and therefore labels that can be displayed on the map at once, which exaggerates the issue. To limit the performance impact, toggle map features off or change their max range settings so that the map is not cluttered with too many features at once.

Credits

  • Custom city database is sourced from simplemaps (simplemaps.com/data/world-cities) under the CC Attribution 4.0 license.
  • Thank you to StuTozer/ElectrikKar for allowing us to integrate his Touchscreen Restyled Mod.
  • This mod uses the Roboto font (designed by Christian Robertson), licensed under Apache 2.0.

g1000-v0.3.3

22 Dec 23:31
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Changes in v0.3.3

  • Compatibility with and improvements from v1.12.13.0.

gx-v0.1.0-dev4

22 Dec 22:45
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gx-v0.1.0-dev4 Pre-release
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Changes in 0.1.0-dev4

  • Compatibility for 1.12.13.0

g1000-v0.3.3-pre1

22 Dec 22:11
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g1000-v0.3.3-pre1 Pre-release
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Changes in v0.3.3

  • Compatibility with and improvements from v1.12.13.0.

cj4-v0.8.2

22 Dec 21:53
35dd91e
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cj4-v0.8.2 Pre-release
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Working Title CJ4 v0.8.2 Changes

Welcome to the Working Title CJ4 v0.8.2. This is a point release to address compatibility with MSFS 1.12.13.0 (VR Update).

Installation

Installation is easy, simply copy the workingtitle-aircraft-cj4 folder inside the zip file to your MSFS Community folder.

Important: We recommend that you fully delete the previous workingtitle-aircraft-cj4 folder before copying this release.

Default Livery Conflicts

The alternate default liveries that now ship with MSFS are not compatible with the CJ4 yet at this time. They currently ship with panel.cfg files that do not include our FADEC module. Please use the standard livery or a known compatible 3rd party or community livery.

Remarks to flight plan synchronization between the Game and FMS

Our recommendation is to keep FP Sync off.
You can still "file" your flight plan to ATC by entering it in the world map of MSFS and it will remain visible to ATC/VFR.

To then load the plan into the FMS you can either enter it manually or use the FPLN RECALL (GAME/SB) option in IDX -> PAGE2 -> ROUTE MENU

Due to the increased accuracy and capabilities of the FMC managed flight plan, you may find that the sync to the game does not always work as expected or does not reflect the FMC flight plan.

KEY FEATURES

  • Compatibility with MSFS 1.12.13.0

FMC

  • Fixed an issue where FPLN and LEGS would not show modifications unless the page was changed under certain conditions
  • FMC should now be able to continue to be used even on page error in most circumstances

Flight Plan Import

  • Fixed an issue where game flight plans with blank ICAO legs would cause the plan to fail to load
  • Simbrief plans with 3 letter ICAO airports prefixed with K should now properly load

⚠️ Known Issues

  • Sync to the game flightplan (ATC/VFR Map) is very much work in progress and turned off by default. You can enable this feature in MOD SETTINGS on the FMC.
  • Some external applications that use the GPS/Flight plan SimVars may not function correctly or as expected.
  • Loading and saving flights can have bad results.
  • Custom liveries can render FADEC inoperative if they ship with a panel.cfg. You must uninstall them or remove their panel.cfg from the livery folder. This is a limitation of the Asobo livery system.
  • Autopilot modes cannot be triggered via keybindings or controllers and must currently be triggered in the cockpit with the mouse.
  • TOD sometimes will flash on the PFD during an approach.
  • Sometimes a heading to altitude instruction on takeoff will display further than the first RNAV fix on an RNAV departure procedure; in these cases the workaround is to cross-check the DP chart and remove the erronious waypoint either by deleting the heading to altitude fix or dropping the first RNAV fix onto the magenta line in the LEGS page.
  • Due to sim autopilot bank rate limitations, the aircraft may overshoot on certain RNP approaches with tight turns. If you encounter this, we recommend handflying the approach with the given lateral and vertical guidance.
  • Sometimes when turning more than 90 degrees onto an approach segment, VNAV might give a NOPATH condition because it sees that you are too high. Engage FLC or VS and descend down and it should recapture the path.
  • Very long legs may display some constant cross track deviation on the map and course needles. The plane will still track properly towards the fix. This will be addressed later in the beta.
  • The FMS now builds turn anticipation into direct-to course projection. However, you will still encounter some overshoot beyond 90 or so degrees.
  • If for whatever reason, you find that VNAV is not behaving as expected, try and turn it off and on again.

🎅 Have fun! 🎅