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Projektdateien hinzufügen.
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yannt authored and yannt committed May 27, 2021
1 parent 3b1e648 commit 2212ec0
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25 changes: 25 additions & 0 deletions Bleeding.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31321.278
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Bleeding", "Bleeding\Bleeding.csproj", "{E8E0EC72-9D8E-4775-8164-0FE2DB5A942A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E8E0EC72-9D8E-4775-8164-0FE2DB5A942A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E8E0EC72-9D8E-4775-8164-0FE2DB5A942A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E8E0EC72-9D8E-4775-8164-0FE2DB5A942A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E8E0EC72-9D8E-4775-8164-0FE2DB5A942A}.Release|Any CPU.Build.0 = Release|Any CPU
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
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GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {D4112D21-07E7-4344-9590-0EDF89E98189}
EndGlobalSection
EndGlobal
85 changes: 85 additions & 0 deletions Bleeding/Bleeding.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E8E0EC72-9D8E-4775-8164-0FE2DB5A942A}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Bleeding</RootNamespace>
<AssemblyName>Bleeding</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.0.4.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Lib.Harmony.2.0.4\lib\net472\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\SynapseSL.2.6.0\lib\net472\Assembly-CSharp.dll</HintPath>
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<HintPath>..\packages\SynapseSL.2.6.0\lib\net472\Assembly-CSharp-firstpass.dll</HintPath>
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<Reference Include="LiteDB, Version=5.0.9.0, Culture=neutral, PublicKeyToken=4ee40123013c9f27, processorArchitecture=MSIL">
<HintPath>..\packages\LiteDB.5.0.9\lib\net45\LiteDB.dll</HintPath>
</Reference>
<Reference Include="Mirror, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\SynapseSL.2.6.0\lib\net472\Mirror.dll</HintPath>
</Reference>
<Reference Include="Synapse, Version=2.6.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\SynapseSL.2.6.0\lib\net472\Synapse.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Runtime" />
<Reference Include="System.Runtime.CompilerServices.Unsafe, Version=4.0.4.1, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
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<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\SynapseSL.2.6.0\lib\net472\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\SynapseSL.2.6.0\lib\net472\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<ItemGroup>
<Compile Include="Pluginclass.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
45 changes: 45 additions & 0 deletions Bleeding/Pluginclass.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Synapse.Api.Plugin;
using Synapse;

namespace Bleeding
{
[PluginInformation(
Author = "Wuffeli",
Description = "This Plugin will add bleeding to the game!",
LoadPriority = 0,
Name = "Bleeding",
SynapseMajor = 2,
SynapseMinor = 6,
SynapsePatch = 1,
Version = "V1.0.0"
)]
public class Pluginclass : AbstractPlugin
{
public override void Load()
{
base.Load();
Synapse.Api.Logger.Get.Info("Bleeding started successfully!");
Server.Get.Events.Player.PlayerDamageEvent += Player_PlayerDamageEvent;
}

private void Player_PlayerDamageEvent(Synapse.Api.Events.SynapseEventArguments.PlayerDamageEventArgs ev)
{
if (ev.DamageAmount >= 5 && ev.HitInfo.GetDamageType() != DamageTypes.None)
{
ev.Victim.GiveTextHint("You will die in 60 seconds because of blood loss! Heal yourself with a MEDKIT!", 5);
var health = ev.Victim.Health - ev.DamageAmount;

MEC.Timing.CallDelayed(60f, () =>
{
if (ev.Victim.Health <= health)
ev.Victim.Kill(DamageTypes.None);
});
}
}
}
}
36 changes: 36 additions & 0 deletions Bleeding/Properties/AssemblyInfo.cs
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die einer Assembly zugeordnet sind.
[assembly: AssemblyTitle("Bleeding")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Bleeding")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
[assembly: ComVisible(false)]

// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("e8e0ec72-9d8e-4775-8164-0fe2db5a942a")]

// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
// indem Sie "*" wie unten gezeigt eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
8 changes: 8 additions & 0 deletions Bleeding/packages.config
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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Lib.Harmony" version="2.0.4" targetFramework="net472" />
<package id="LiteDB" version="5.0.9" targetFramework="net472" />
<package id="SynapseSL" version="2.6.0" targetFramework="net472" />
<package id="System.Runtime.CompilerServices.Unsafe" version="4.5.2" targetFramework="net472" />
<package id="YamlDotNet" version="8.1.2" targetFramework="net472" />
</packages>

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