Unreal_TG_FPS
A Hunger-Games-like FPS used to learn unreal's AI systems, unreal's animation systems, & how to procedurally-generate levels.
Subjects Covered and Implemented:
- Git LFS (Large File Support)
- Unreal's AI Behaviour Trees and AI Blackboard Data
- Unreal's AI Perception
- Animation Blueprints and State Machines
- Inverse Kinematics
- Procedural Generation of Assets in Level
- Flyweight Pattern
GitHub link: [https://github.com/Wylie-Modro/Unreal_TG_FPS]
udemy Unreal C++ Developer course: [https://www.udemy.com/unrealcourse]