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Training Grounds is a Hunger-Games-like FPS used to learn unreal's AI systems, unreal's animation systems, & how to procedurally-generate levels. This was part of the udemy Unreal C++ Developer course.

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Unreal_TG_FPS

Training Grounds

A Hunger-Games-like FPS used to learn unreal's AI systems, unreal's animation systems, & how to procedurally-generate levels.

Subjects Covered and Implemented:

  • Git LFS (Large File Support)
  • Unreal's AI Behaviour Trees and AI Blackboard Data
  • Unreal's AI Perception
  • Animation Blueprints and State Machines
  • Inverse Kinematics
  • Procedural Generation of Assets in Level
  • Flyweight Pattern

GitHub link: [https://github.com/Wylie-Modro/Unreal_TG_FPS]

udemy Unreal C++ Developer course: [https://www.udemy.com/unrealcourse]

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Training Grounds is a Hunger-Games-like FPS used to learn unreal's AI systems, unreal's animation systems, & how to procedurally-generate levels. This was part of the udemy Unreal C++ Developer course.

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