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Updated to version 1.1.1
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Justin113D committed Jan 26, 2024
1 parent 1345662 commit cb0a9d4
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Showing 3 changed files with 13 additions and 12 deletions.
11 changes: 11 additions & 0 deletions src/SA3D.Modeling/PublicAPI/net7.0/PublicAPI.Shipped.txt
Original file line number Diff line number Diff line change
Expand Up @@ -178,6 +178,7 @@ SA3D.Modeling.Animation.KeyframeAttributes.Vector = 8 -> SA3D.Modeling.Animation
SA3D.Modeling.Animation.KeyframeAttributes.Vertex = 16 -> SA3D.Modeling.Animation.KeyframeAttributes
SA3D.Modeling.Animation.Keyframes
SA3D.Modeling.Animation.Keyframes.Angle.get -> System.Collections.Generic.SortedDictionary<uint, float>!
SA3D.Modeling.Animation.Keyframes.EnsureKeyframes(SA3D.Modeling.Animation.KeyframeAttributes targets, uint endFrame) -> void
SA3D.Modeling.Animation.Keyframes.EnsureNodeKeyframes(SA3D.Modeling.ObjectData.Node! node, SA3D.Modeling.Animation.KeyframeAttributes targets, uint endFrame) -> void
SA3D.Modeling.Animation.Keyframes.EulerRotation.get -> System.Collections.Generic.SortedDictionary<uint, System.Numerics.Vector3>!
SA3D.Modeling.Animation.Keyframes.GetFrameAt(float frame) -> SA3D.Modeling.Animation.Frame
Expand Down Expand Up @@ -218,6 +219,7 @@ SA3D.Modeling.Animation.LandEntryMotion.TextureListPointer.set -> void
SA3D.Modeling.Animation.LandEntryMotion.Write(SA3D.Common.IO.EndianStackWriter! writer, SA3D.Modeling.Structs.PointerLUT! lut) -> void
SA3D.Modeling.Animation.LandEntryMotion.WriteData(SA3D.Common.IO.EndianStackWriter! writer, SA3D.Modeling.ObjectData.Enums.ModelFormat format, SA3D.Modeling.Structs.PointerLUT! lut) -> void
SA3D.Modeling.Animation.Motion
SA3D.Modeling.Animation.Motion.EnsureKeyframes(SA3D.Modeling.Animation.KeyframeAttributes targetTypes) -> void
SA3D.Modeling.Animation.Motion.EnsureNodeKeyframes(SA3D.Modeling.ObjectData.Node! model, SA3D.Modeling.Animation.KeyframeAttributes targetTypes, bool createKeyframes) -> void
SA3D.Modeling.Animation.Motion.GetFrameCount() -> uint
SA3D.Modeling.Animation.Motion.InterpolationMode.get -> SA3D.Modeling.Animation.InterpolationMode
Expand Down Expand Up @@ -1631,6 +1633,7 @@ SA3D.Modeling.Strippify.TriangleStrippifier.Strippify<T>(T[]! triangleList) -> T
SA3D.Modeling.Strippify.TriangleStrippifier.Strippify<T>(T[]! triangleList, out SA3D.Common.DistinctMap<T>! distinctMap) -> int[]![]!
SA3D.Modeling.Strippify.TriangleStrippifier.StrippifyNoDegen<T>(T[]! triangleList, out bool[]! reversedStrips) -> T[]![]!
SA3D.Modeling.Strippify.TriangleStrippifier.TriangleStrippifier(bool raiseTopoError = false) -> void
SA3D.Modeling.Structs.BAMSFHelper
SA3D.Modeling.Structs.Bounds
SA3D.Modeling.Structs.Bounds.Bounds() -> void
SA3D.Modeling.Structs.Bounds.Bounds(System.Numerics.Vector3 position, float radius) -> void
Expand Down Expand Up @@ -1692,7 +1695,9 @@ SA3D.Modeling.Structs.EndianIOExtensions.ReadValueDelegate<T>
SA3D.Modeling.Structs.EndianIOExtensions.WriteValueDelegate<T>
SA3D.Modeling.Structs.FloatIOType
SA3D.Modeling.Structs.FloatIOType.BAMS16 = 3 -> SA3D.Modeling.Structs.FloatIOType
SA3D.Modeling.Structs.FloatIOType.BAMS16F = 5 -> SA3D.Modeling.Structs.FloatIOType
SA3D.Modeling.Structs.FloatIOType.BAMS32 = 4 -> SA3D.Modeling.Structs.FloatIOType
SA3D.Modeling.Structs.FloatIOType.BAMS32F = 6 -> SA3D.Modeling.Structs.FloatIOType
SA3D.Modeling.Structs.FloatIOType.Float = 0 -> SA3D.Modeling.Structs.FloatIOType
SA3D.Modeling.Structs.FloatIOType.Integer = 2 -> SA3D.Modeling.Structs.FloatIOType
SA3D.Modeling.Structs.FloatIOType.Short = 1 -> SA3D.Modeling.Structs.FloatIOType
Expand Down Expand Up @@ -1724,6 +1729,8 @@ static readonly SA3D.Modeling.Mesh.Gamecube.Parameters.GCTexCoordParameter.Defau
static readonly SA3D.Modeling.Mesh.Gamecube.Parameters.GCTexCoordParameter.EnvironmentMapValues -> SA3D.Modeling.Mesh.Gamecube.Parameters.GCTexCoordParameter
static readonly SA3D.Modeling.Mesh.Gamecube.Parameters.GCUnknownParameter.DefaultValues -> SA3D.Modeling.Mesh.Gamecube.Parameters.GCUnknownParameter
static readonly SA3D.Modeling.Strippify.TriangleStrippifier.Global -> SA3D.Modeling.Strippify.TriangleStrippifier!
static readonly SA3D.Modeling.Structs.BAMSFHelper.BAMSF2Deg -> float
static readonly SA3D.Modeling.Structs.BAMSFHelper.BAMSF2Rad -> float
static readonly SA3D.Modeling.Structs.Color.ColorBlack -> SA3D.Modeling.Structs.Color
static readonly SA3D.Modeling.Structs.Color.ColorBlue -> SA3D.Modeling.Structs.Color
static readonly SA3D.Modeling.Structs.Color.ColorGreen -> SA3D.Modeling.Structs.Color
Expand Down Expand Up @@ -1898,6 +1905,10 @@ static SA3D.Modeling.ObjectData.Structs.Weld.operator !=(SA3D.Modeling.ObjectDat
static SA3D.Modeling.ObjectData.Structs.Weld.operator ==(SA3D.Modeling.ObjectData.Structs.Weld left, SA3D.Modeling.ObjectData.Structs.Weld right) -> bool
static SA3D.Modeling.Strippify.TriangleStrippifier.JoinedStripEnumerator<T>(T[]![]! strips, bool[]? reversed) -> System.Collections.Generic.IEnumerable<T>!
static SA3D.Modeling.Strippify.TriangleStrippifier.JoinStrips<T>(T[]![]! strips, bool[]? reversed) -> T[]!
static SA3D.Modeling.Structs.BAMSFHelper.BAMSFToDeg(int BAMS) -> float
static SA3D.Modeling.Structs.BAMSFHelper.BAMSFToRad(int BAMS) -> float
static SA3D.Modeling.Structs.BAMSFHelper.DegToBAMSF(float deg) -> int
static SA3D.Modeling.Structs.BAMSFHelper.RadToBAMSF(float rad) -> int
static SA3D.Modeling.Structs.Bounds.FromPoints(System.Collections.Generic.IEnumerable<System.Numerics.Vector3>! points) -> SA3D.Modeling.Structs.Bounds
static SA3D.Modeling.Structs.Bounds.operator !=(SA3D.Modeling.Structs.Bounds l, SA3D.Modeling.Structs.Bounds r) -> bool
static SA3D.Modeling.Structs.Bounds.operator ==(SA3D.Modeling.Structs.Bounds l, SA3D.Modeling.Structs.Bounds r) -> bool
Expand Down
12 changes: 1 addition & 11 deletions src/SA3D.Modeling/PublicAPI/net7.0/PublicAPI.Unshipped.txt
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@@ -1,11 +1 @@
SA3D.Modeling.Animation.Keyframes.EnsureKeyframes(SA3D.Modeling.Animation.KeyframeAttributes targets, uint endFrame) -> void
SA3D.Modeling.Animation.Motion.EnsureKeyframes(SA3D.Modeling.Animation.KeyframeAttributes targetTypes) -> void
SA3D.Modeling.Structs.BAMSFHelper
SA3D.Modeling.Structs.FloatIOType.BAMS16F = 5 -> SA3D.Modeling.Structs.FloatIOType
SA3D.Modeling.Structs.FloatIOType.BAMS32F = 6 -> SA3D.Modeling.Structs.FloatIOType
static readonly SA3D.Modeling.Structs.BAMSFHelper.BAMSF2Deg -> float
static readonly SA3D.Modeling.Structs.BAMSFHelper.BAMSF2Rad -> float
static SA3D.Modeling.Structs.BAMSFHelper.BAMSFToDeg(int BAMS) -> float
static SA3D.Modeling.Structs.BAMSFHelper.BAMSFToRad(int BAMS) -> float
static SA3D.Modeling.Structs.BAMSFHelper.DegToBAMSF(float deg) -> int
static SA3D.Modeling.Structs.BAMSFHelper.RadToBAMSF(float rad) -> int

2 changes: 1 addition & 1 deletion src/SA3D.Modeling/SA3D.Modeling.csproj
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Expand Up @@ -11,7 +11,7 @@
<Title>SA3D Model and Animation Library</Title>
<Product>SA3D Model and Animation Library</Product>
<Description>Reading, writing and processing library for Sonic Adventure models</Description>
<Version>1.1.0</Version>
<Version>1.1.1</Version>
<RepositoryUrl>https://github.com/X-Hax/SA3D.Modeling</RepositoryUrl>
<PackageProjectUrl>https://github.com/X-Hax/SA3D.Modeling</PackageProjectUrl>
<PackageId>SA3D.Modeling</PackageId>
Expand Down

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