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Updated version to 1.0.6
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Justin113D committed Nov 22, 2023
1 parent 4680204 commit f215f12
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Showing 3 changed files with 13 additions and 12 deletions.
11 changes: 11 additions & 0 deletions src/SA3D.Modeling/PublicAPI/net7.0/PublicAPI.Shipped.txt
Original file line number Diff line number Diff line change
Expand Up @@ -245,12 +245,14 @@ SA3D.Modeling.Animation.Spotlight.Write(SA3D.Common.IO.EndianStackWriter! writer
SA3D.Modeling.Animation.Utilities.KeyframeRotationUtils
SA3D.Modeling.File.AnimationFile
SA3D.Modeling.File.AnimationFile.Animation.get -> SA3D.Modeling.Animation.Motion!
SA3D.Modeling.File.AnimationFile.AnimationFile(SA3D.Modeling.Animation.Motion! animation, SA3D.Modeling.File.MetaData! metaData) -> void
SA3D.Modeling.File.AnimationFile.MetaData.get -> SA3D.Modeling.File.MetaData!
SA3D.Modeling.File.AnimationFile.Write(SA3D.Common.IO.EndianStackWriter! writer) -> void
SA3D.Modeling.File.AnimationFile.WriteToBytes() -> byte[]!
SA3D.Modeling.File.AnimationFile.WriteToFile(string! filepath) -> void
SA3D.Modeling.File.LevelFile
SA3D.Modeling.File.LevelFile.Level.get -> SA3D.Modeling.ObjectData.LandTable!
SA3D.Modeling.File.LevelFile.LevelFile(SA3D.Modeling.ObjectData.LandTable! level, SA3D.Modeling.File.MetaData! metaData) -> void
SA3D.Modeling.File.LevelFile.MetaData.get -> SA3D.Modeling.File.MetaData!
SA3D.Modeling.File.LevelFile.Write(SA3D.Common.IO.EndianStackWriter! writer) -> void
SA3D.Modeling.File.LevelFile.WriteToBytes() -> byte[]!
Expand Down Expand Up @@ -287,6 +289,7 @@ SA3D.Modeling.File.ModelFile
SA3D.Modeling.File.ModelFile.Format.get -> SA3D.Modeling.ObjectData.Enums.ModelFormat
SA3D.Modeling.File.ModelFile.MetaData.get -> SA3D.Modeling.File.MetaData!
SA3D.Modeling.File.ModelFile.Model.get -> SA3D.Modeling.ObjectData.Node!
SA3D.Modeling.File.ModelFile.ModelFile(SA3D.Modeling.ObjectData.Enums.ModelFormat format, SA3D.Modeling.ObjectData.Node! model, SA3D.Modeling.File.MetaData! metaData, bool nj) -> void
SA3D.Modeling.File.ModelFile.NJFile.get -> bool
SA3D.Modeling.File.ModelFile.Write(SA3D.Common.IO.EndianStackWriter! writer) -> void
SA3D.Modeling.File.ModelFile.WriteToBytes() -> byte[]!
Expand Down Expand Up @@ -1108,8 +1111,10 @@ SA3D.Modeling.Mesh.Gamecube.GCPolygon.Write(SA3D.Common.IO.EndianStackWriter! wr
SA3D.Modeling.Mesh.Gamecube.GCVertexSet
SA3D.Modeling.Mesh.Gamecube.GCVertexSet.Clone() -> SA3D.Modeling.Mesh.Gamecube.GCVertexSet!
SA3D.Modeling.Mesh.Gamecube.GCVertexSet.ColorData.get -> SA3D.Modeling.Structs.Color[]!
SA3D.Modeling.Mesh.Gamecube.GCVertexSet.Data.get -> System.Array?
SA3D.Modeling.Mesh.Gamecube.GCVertexSet.DataLength.get -> int
SA3D.Modeling.Mesh.Gamecube.GCVertexSet.DataType.get -> SA3D.Modeling.Mesh.Gamecube.Enums.GCDataType
SA3D.Modeling.Mesh.Gamecube.GCVertexSet.GCVertexSet(SA3D.Modeling.Mesh.Gamecube.Enums.GCVertexType attribute, SA3D.Modeling.Mesh.Gamecube.Enums.GCDataType dataType, SA3D.Modeling.Mesh.Gamecube.Enums.GCStructType structType, System.Array? data) -> void
SA3D.Modeling.Mesh.Gamecube.GCVertexSet.Optimize(System.Collections.Generic.IEnumerable<SA3D.Modeling.Mesh.Gamecube.GCMesh!>? meshes) -> void
SA3D.Modeling.Mesh.Gamecube.GCVertexSet.StructSize.get -> uint
SA3D.Modeling.Mesh.Gamecube.GCVertexSet.StructType.get -> SA3D.Modeling.Mesh.Gamecube.Enums.GCStructType
Expand Down Expand Up @@ -1203,6 +1208,8 @@ SA3D.Modeling.Mesh.Gamecube.Parameters.GCUnknownParameter.Unknown1.set -> void
SA3D.Modeling.Mesh.Gamecube.Parameters.GCUnknownParameter.Unknown2.get -> ushort
SA3D.Modeling.Mesh.Gamecube.Parameters.GCUnknownParameter.Unknown2.set -> void
SA3D.Modeling.Mesh.Gamecube.Parameters.GCVertexFormatParameter
SA3D.Modeling.Mesh.Gamecube.Parameters.GCVertexFormatParameter.Attributes.get -> byte
SA3D.Modeling.Mesh.Gamecube.Parameters.GCVertexFormatParameter.Attributes.set -> void
SA3D.Modeling.Mesh.Gamecube.Parameters.GCVertexFormatParameter.Data.get -> uint
SA3D.Modeling.Mesh.Gamecube.Parameters.GCVertexFormatParameter.Data.set -> void
SA3D.Modeling.Mesh.Gamecube.Parameters.GCVertexFormatParameter.GCVertexFormatParameter() -> void
Expand Down Expand Up @@ -1446,6 +1453,7 @@ SA3D.Modeling.ObjectData.LandTable
SA3D.Modeling.ObjectData.LandTable.Attributes.get -> SA3D.Modeling.ObjectData.Enums.LandtableAttributes
SA3D.Modeling.ObjectData.LandTable.Attributes.set -> void
SA3D.Modeling.ObjectData.LandTable.BufferMeshData(bool optimize) -> void
SA3D.Modeling.ObjectData.LandTable.ConvertToFormat(SA3D.Modeling.ObjectData.Enums.ModelFormat newFormat, SA3D.Modeling.Mesh.Weighted.BufferMode bufferMode, bool optimize, bool forceUpdate = false, bool updateBuffer = false) -> void
SA3D.Modeling.ObjectData.LandTable.DrawDistance.get -> float
SA3D.Modeling.ObjectData.LandTable.DrawDistance.set -> void
SA3D.Modeling.ObjectData.LandTable.Format.get -> SA3D.Modeling.ObjectData.Enums.ModelFormat
Expand Down Expand Up @@ -1476,6 +1484,7 @@ SA3D.Modeling.ObjectData.Node.CheckHasTreeWeightedMesh() -> bool
SA3D.Modeling.ObjectData.Node.Child.get -> SA3D.Modeling.ObjectData.Node?
SA3D.Modeling.ObjectData.Node.ChildCount.get -> int
SA3D.Modeling.ObjectData.Node.ClearAttachesFromTree() -> void
SA3D.Modeling.ObjectData.Node.ConvertAttachFormat(SA3D.Modeling.Mesh.AttachFormat newAttachFormat, SA3D.Modeling.Mesh.Weighted.BufferMode bufferMode, bool optimize, bool ignoreWeights = false, bool forceUpdate = false, bool updateBuffer = false) -> void
SA3D.Modeling.ObjectData.Node.DeepAttachCopy() -> SA3D.Modeling.ObjectData.Node!
SA3D.Modeling.ObjectData.Node.DeepSimpleCopy() -> SA3D.Modeling.ObjectData.Node!
SA3D.Modeling.ObjectData.Node.Detach() -> void
Expand Down Expand Up @@ -1647,6 +1656,8 @@ static readonly SA3D.Modeling.Mesh.Basic.BasicMaterial.DefaultValues -> SA3D.Mod
static readonly SA3D.Modeling.Mesh.Buffer.BufferMaterial.DefaultValues -> SA3D.Modeling.Mesh.Buffer.BufferMaterial
static readonly SA3D.Modeling.Mesh.Buffer.BufferMesh.DefaultColor -> SA3D.Modeling.Structs.Color
static readonly SA3D.Modeling.Mesh.Buffer.BufferMesh.DefaultNormal -> System.Numerics.Vector3
static readonly SA3D.Modeling.Mesh.Chunk.Structs.ChunkCorner.DefaultValues -> SA3D.Modeling.Mesh.Chunk.Structs.ChunkCorner
static readonly SA3D.Modeling.Mesh.Chunk.Structs.ChunkVertex.DefaultValues -> SA3D.Modeling.Mesh.Chunk.Structs.ChunkVertex
static readonly SA3D.Modeling.Mesh.Gamecube.GCVertexSet.EndVertexSet -> SA3D.Modeling.Mesh.Gamecube.GCVertexSet!
static readonly SA3D.Modeling.Mesh.Gamecube.Parameters.GCAmbientColorParameter.White -> SA3D.Modeling.Mesh.Gamecube.Parameters.GCAmbientColorParameter
static readonly SA3D.Modeling.Mesh.Gamecube.Parameters.GCBlendAlphaParameter.DefaultBlendParameter -> SA3D.Modeling.Mesh.Gamecube.Parameters.GCBlendAlphaParameter
Expand Down
12 changes: 1 addition & 11 deletions src/SA3D.Modeling/PublicAPI/net7.0/PublicAPI.Unshipped.txt
Original file line number Diff line number Diff line change
@@ -1,11 +1 @@
SA3D.Modeling.File.AnimationFile.AnimationFile(SA3D.Modeling.Animation.Motion! animation, SA3D.Modeling.File.MetaData! metaData) -> void
SA3D.Modeling.File.LevelFile.LevelFile(SA3D.Modeling.ObjectData.LandTable! level, SA3D.Modeling.File.MetaData! metaData) -> void
SA3D.Modeling.File.ModelFile.ModelFile(SA3D.Modeling.ObjectData.Enums.ModelFormat format, SA3D.Modeling.ObjectData.Node! model, SA3D.Modeling.File.MetaData! metaData, bool nj) -> void
SA3D.Modeling.Mesh.Gamecube.GCVertexSet.Data.get -> System.Array?
SA3D.Modeling.Mesh.Gamecube.GCVertexSet.GCVertexSet(SA3D.Modeling.Mesh.Gamecube.Enums.GCVertexType attribute, SA3D.Modeling.Mesh.Gamecube.Enums.GCDataType dataType, SA3D.Modeling.Mesh.Gamecube.Enums.GCStructType structType, System.Array? data) -> void
SA3D.Modeling.Mesh.Gamecube.Parameters.GCVertexFormatParameter.Attributes.get -> byte
SA3D.Modeling.Mesh.Gamecube.Parameters.GCVertexFormatParameter.Attributes.set -> void
SA3D.Modeling.ObjectData.LandTable.ConvertToFormat(SA3D.Modeling.ObjectData.Enums.ModelFormat newFormat, SA3D.Modeling.Mesh.Weighted.BufferMode bufferMode, bool optimize, bool forceUpdate = false, bool updateBuffer = false) -> void
SA3D.Modeling.ObjectData.Node.ConvertAttachFormat(SA3D.Modeling.Mesh.AttachFormat newAttachFormat, SA3D.Modeling.Mesh.Weighted.BufferMode bufferMode, bool optimize, bool ignoreWeights = false, bool forceUpdate = false, bool updateBuffer = false) -> void
static readonly SA3D.Modeling.Mesh.Chunk.Structs.ChunkCorner.DefaultValues -> SA3D.Modeling.Mesh.Chunk.Structs.ChunkCorner
static readonly SA3D.Modeling.Mesh.Chunk.Structs.ChunkVertex.DefaultValues -> SA3D.Modeling.Mesh.Chunk.Structs.ChunkVertex

2 changes: 1 addition & 1 deletion src/SA3D.Modeling/SA3D.Modeling.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@
<Title>SA3D Model and Animation Library</Title>
<Product>SA3D Model and Animation Library</Product>
<Description>Reading, writing and processing library for Sonic Adventure models</Description>
<Version>1.0.5</Version>
<Version>1.0.6</Version>
<RepositoryUrl>https://github.com/X-Hax/SA3D.Modeling</RepositoryUrl>
<PackageProjectUrl>https://github.com/X-Hax/SA3D.Modeling</PackageProjectUrl>
<PackageId>SA3D.Modeling</PackageId>
Expand Down

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