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Releases: X-Niter/DeepMobLearning-Extended

DML Grindfest Edition v1.12.2-2.6.2

23 Aug 18:23
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  • DataModel Rf cost per tick cost can now cost up to 66,666,666 rf/t.

If you set the model to cost this much rf, you'll need to set the config for rfStorageSimulationChamber = 999999999, or it won't work.
I'd also recommend you set the rfInputSimulationChamber = to something higher so you can put more power into the machine faster to keep up with the high cost.

DML Grindfest Edition v1.12.2-2.6.1

23 Aug 09:23
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No More pre-release tags for those who hate them!
I've taken the time to dig into the code and make further more changes thanks to a special youtuber's encouragement, here is to no longer sending pre-releases, please let me know if you have any suggestions or issues, I know that DML isn't being updated anymore and many people would love this version! "call me maybe"

  • Some Gradle changes, nothing to concern you really, something broke on my end.
  • Fix DataModel Rf/T cost above 25K not working.
  • Updated readme because readme that's why. :P
  • Added Config options for Rf Storage and Rf/T Input speed limits for Loot Fabricator and Simulation Chamber
  • Now you can use those Cryogenic cooled Flux-Ducts to shove glorious amounts of RF into the Machines behinds!
  • Warranty is not given if you blow it up, limitations are "999999999" Max, ENJOY!
  • JK it can't actually blow up!

If you want the mod

  • [ X] Universal version is the mod

Some developer in need of more?

  • The sources.jar is yours I guess

I'm now providing the sources.jar! IDK why, but just in case, here it also is!

DML Grindfest Edition "Working"

27 Jul 00:37
95d2d30
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Pre-release

This project and code is not mine, I forked it from another fork from the original developer who made this modified version of DML.
I had hoped to add more mobs to this, but that did not happen as expected.
This release is only to allow others to check out what this mod is all about, as I had to change some things to make this mod build and work.
So here is a working release that I did test, have fun!
I didn't get to test every function so sorry if you find bugs.