v1.0.42
What's Changed
- CLIENT-NETWORK: Add receive enemy nb by @guillaumeAbel in #74
- Rb 101 adjust movements with clocks by @guillaumeAbel in #78
- CLIENT-NETWORK: Add function receive new enemy by @guillaumeAbel in #79
- Fix/missing network send calls by @romainpanno in #80
- SERVER-NETWORK/CLIENT-NETWORK: Change how packets are sent by @Saverio976 in #81
- SERVER-NETWORK/CLIENT-NETWORK: Fix wrong id sent to the order side of… by @romainpanno in #83
- Feature/rb 111 singletone json by @KitetsuK in #82
- SERVER-NETWORK/CLIENT-NETWORK: Add receive new bullet to server and by @romainpanno in #86
- NITWORK: Fix nitwork iad and packt lost handling by @romainpanno in #88
- CLIENT-GAME: Fix errors logs that wasn't errors by @romainpanno in #89
- CLIENT-GAME: Fix missing add of network systems to the SceneManager by @romainpanno in #90
- Feature/rb 110 function receive new enemy by @guillaumeAbel in #84
- Feature/rb 94 by @Saverio976 in #91
- SERVER-GAME: Fix seg when accessing systemManager in nitwork (thread) by @romainpanno in #93
- Fix/rb 119 fix json by @TTENSHII in #95
- CLIENT-NETWORK: Add receive other player by @guillaumeAbel in #87
- Doc/rb 104 json doc by @KitetsuK in #92
- NITWORK/DOCUMENTAION: rfc by @Saverio976 in #94
- CLIENT-GAME: Fix clock decrease instead of restart by @guillaumeAbel in #96
- Feat/resource manager by @Saverio976 in #97
- SERVER-NETWORK: Add receive system for absolute position by @romainpanno in #98
- CLIENT-GAME: Add boss when wave ends by @KitetsuK in #101
- NITWORK: Fix packet id doesn't need to change if he's resent by @romainpanno in #100
- CLIENT-NETWORK: Fix cache not used spam relative by @Saverio976 in #102
- CLIENT-NETWORK: Add system receive broadcast position absolute by @romainpanno in #104
- Rb 123 fix random bullet out of bound by @TTENSHII in #99
- Fix/rb 133 change to real player by @KitetsuK in #103
- Feature/rb 118 system receive broadcast position relative by @Saverio976 in #106
- dev -> main by @romainpanno in #107
Full Changelog: 1.0.41...1.0.42