0.2.0
Pre-release, expect some quirks and some features that aren't done or are broken.
Initial setup:
- Install .Net 5.0
- Launch NeosModManager.exe
- Open the Settings page and set a Neos path (This should be where Neos.exe is)
Current features:
- Automatically download and 'install' most mods from Mod Manifest
- Quick access to NeosVR, nml_mods and Application folders
- Manual fetching of latest manifest
- Optionally open the NeosLauncher.exe instead of Neos.exe directly
- Can't pass launch args along to the launcher
- Optionally specify Cache/Data path
- Persistent launch args
- Specifying to load NeosModLoader.dll is not required unless you have placed NML outside of the
Libraries/
Folder or use the NeosLauncher.exe
- Specifying to load NeosModLoader.dll is not required unless you have placed NML outside of the
- Can check a mod's GitHub page for later releases that aren't on the manifest yet
- Search Mods by name, category, description text, author, tags
- Sort mods by Name by clicking on the column header
- This sorts by the order in the manifest by default (None), Alphabetical (Ascending), or Reverse Alphabetical (Descending)
- NeosModManager Launch Args
-debug
Debug Logging Level-verbose
Verbose Logging Level (Includes all logs from all levels)-console
Optional Console window to see logs live
Currently known issues:
- Can't install NML or Harmony
- Installing from the mod list it will download them to
/Cache/files
requiring a manual movement from there toLibraries/
andnml_libs/
respectively - Will not show the install state of either
- Installing from the mod list it will download them to
- When installing a mod, the version won't show a version number until "Check for Updates" is pressed to recheck file hashes
- There isn't a way to 'manage' unknown mods. they can still be placed into the nml_mods folder manually and work fine but they aren't shown. If the hash doesn't match exactly a hash in the manifest it will not show as installed.
- Some mods on the manifest aren't install-able atm as they provide multiple files, need external dependencies, or are zipped
- Mods will be enabled as soon as they are installed but the UI won't reflect so immediately
- Checking for Updates or triggering a search will refresh the UI
- Checking for updates sometimes will double up mod list entries, triggering a search will clean it up
- With mods that have forks listed, only one of the forks will be usable at a time. This is probably fine however as they would be most likely not compatible anyway.