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0.2.0

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@XDelta XDelta released this 29 Jul 10:55
· 22 commits to main since this release
7779f04

Pre-release, expect some quirks and some features that aren't done or are broken.

Initial setup:

  • Install .Net 5.0
  • Launch NeosModManager.exe
  • Open the Settings page and set a Neos path (This should be where Neos.exe is)

Current features:

  • Automatically download and 'install' most mods from Mod Manifest
  • Quick access to NeosVR, nml_mods and Application folders
  • Manual fetching of latest manifest
  • Optionally open the NeosLauncher.exe instead of Neos.exe directly
    • Can't pass launch args along to the launcher
  • Optionally specify Cache/Data path
  • Persistent launch args
    • Specifying to load NeosModLoader.dll is not required unless you have placed NML outside of the Libraries/ Folder or use the NeosLauncher.exe
  • Can check a mod's GitHub page for later releases that aren't on the manifest yet
  • Search Mods by name, category, description text, author, tags
  • Sort mods by Name by clicking on the column header
    • This sorts by the order in the manifest by default (None), Alphabetical (Ascending), or Reverse Alphabetical (Descending)
  • NeosModManager Launch Args
    • -debug Debug Logging Level
    • -verbose Verbose Logging Level (Includes all logs from all levels)
    • -console Optional Console window to see logs live

Currently known issues:

  • Can't install NML or Harmony
    • Installing from the mod list it will download them to /Cache/files requiring a manual movement from there to Libraries/ and nml_libs/ respectively
    • Will not show the install state of either
  • When installing a mod, the version won't show a version number until "Check for Updates" is pressed to recheck file hashes
  • There isn't a way to 'manage' unknown mods. they can still be placed into the nml_mods folder manually and work fine but they aren't shown. If the hash doesn't match exactly a hash in the manifest it will not show as installed.
  • Some mods on the manifest aren't install-able atm as they provide multiple files, need external dependencies, or are zipped
  • Mods will be enabled as soon as they are installed but the UI won't reflect so immediately
    • Checking for Updates or triggering a search will refresh the UI
  • Checking for updates sometimes will double up mod list entries, triggering a search will clean it up
  • With mods that have forks listed, only one of the forks will be usable at a time. This is probably fine however as they would be most likely not compatible anyway.