A collection of scripts for 3ds Max.
This repository is no longer support.
This project started in 01-2015 and ended in 06-2015.
- 3ds Max 2015 (Tested)
- 3ds Max 2014 (Tested)
- 3ds Max ... Less (not tested)
- Run 3dsMax as admin
- MenuBar > maxScript > Run Script...
- Select xxxxx.mzp
- Now you have installed it
- For have a macro button to start it do:
- MenuBar > Customize > Customize User Iterface
- ToolBars > Category > (Search: P3DS)
- Now you can drag and drop from Action menu to Main Tool Bar scripts
- Interface Organizer
- Button for call user interface
This script is used to cluster and simplify use of all other scripts professional3dstudio. Once open you can with one click start any scripts installed by this company in your computer
- Interface pivotManager
- Button for call user interface
- X: Center the pivot to the center of the bounding box
- U: Move the pivot to the top [UP] of the bounding box
- Sub: Center the pivot in the center of the bounding box of the sub-object
- Ali: Align a object to other once by pivots
- L: Move the pivot to the left of the bounding box
- F: Move the pivot to the front of the bounding box
- R: Move the pivot to the right of the bounding box
- B: Move the pivot to the back of the bounding box
- 0: Center the pivot point (0,0,0)
- D: Move the pivot to the bottom [DOWN] of the bounding box
- APO: Affect pivot only
- Z0: Move pivot z = 0
- Interface battleTool
- Button for call user interface
- -R: Rotate object, around pivot, respect axe (x,y,z) by selected value if (v) is selected instance new object
- +R: Rotate object, around pivot, respect axe (x,y,z) by selected value if (v) is selected instance new object
- -M: Move object respect axe (x,y,z) by selected value if (v) is selected instance new object Work with sub-object in editable poly
- +M: Move object respect axe (x,y,z) by selected value if (v) is selected instance new object Work with sub-object in editable poly
- db: Mirror respect axe (x,y,z) if (v) is selected instance new object
- C: Put object in the center the world
- CPC: Put object in the center the world and pivot in the center of bounding box
- CPB: Put object in the center the world and pivot in the bottom of bounding box
- ExS: export selected to fbx
- Exp: export all to fbx
- Y-up: Move axe y up
- Z-up: Move axe z up