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Moonwalk-1e

This project exists to make a more streamlined, more functional, and all-around better experience, in a similar if not identical setting to Shadowrun.

Core Principles:

  • Core mechanic of a pool of d6s and counting 'hits'
  • Physical world that functions at a fast pace while retaining complexity and verisimilitude
  • Astral world streaked with esoteric horror and mysticism
  • Digital world that is both familiar and alien to modern sensibilities
  • "The House Always Wins" in an urban fantasy / cyberpunk dystopia mix
  • Players are "Moonwalkers," professional criminals and deniable assets for hire
  • A sense of ongoing basic horror in the world

Design Principles:

  • Characters specialize in one of five areas: Social, Physical, Astral, Digital, and Vehicle
  • All specializations are able to contribute in any circumstance
  • Multispecialized characters are less effective than fully specialized characters
  • Specializations can be approached from three avenues: magic, 'ware, or matrix
  • Everything has a price: Magic costs your body, 'Ware costs your essence, Matrix costs your mind.

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