This project exists to make a more streamlined, more functional, and all-around better experience, in a similar if not identical setting to Shadowrun.
- Core mechanic of a pool of d6s and counting 'hits'
- Physical world that functions at a fast pace while retaining complexity and verisimilitude
- Astral world streaked with esoteric horror and mysticism
- Digital world that is both familiar and alien to modern sensibilities
- "The House Always Wins" in an urban fantasy / cyberpunk dystopia mix
- Players are "Moonwalkers," professional criminals and deniable assets for hire
- A sense of ongoing basic horror in the world
- Characters specialize in one of five areas: Social, Physical, Astral, Digital, and Vehicle
- All specializations are able to contribute in any circumstance
- Multispecialized characters are less effective than fully specialized characters
- Specializations can be approached from three avenues: magic, 'ware, or matrix
- Everything has a price: Magic costs your body, 'Ware costs your essence, Matrix costs your mind.