A collection of GB Studio 3.0 plugins made by Yousurname. Not to be confused with Pautomas's Plugin Pak.
Transfers SGB packets for accessing SGB features. It currently only supports applying a palette to a rectangular area. Old Repository
Allows a dialogue to have a name tag and/or a large avatar made of text. Note: All fonts that you use for the name tag or large avatar will have to be used in a different dialogue.
Sets the collision box of an actor without having to change spritesheets. There is a built-in event for this as of 4.1, but this will stay here for archival purposes.
Changes the scene without fading, causing glitchy effects usually. Note that this will not load the Background and Sprite Palettes from the selected scene automatically, and the background will appear all black on DMG. 4.0 now supports changing scenes instantly, but this will stay here for archival purposes.
Runs the following code as long as the condition is true. There is a built-in event for this in 3.1, but this will stay here for archival purposes.
Includes Square Root, Sine Scale, and Cosine Scale.
Sets the master volume, affecting all music and sounds. Setting to 0 will not mute them.
Stores the system time (the number of frames since game started running) inside a variable.
Sets the music position (you can currently only set the pattern number).
Sets each of the individual colors of either the DMG or GBC palettes. For GBC palettes: The current version only works with v3.0.3. Use previous versions without setting GBC palettes to variables for greater compatibility.
This is a menu plugin, which means that unlike most, if not all, other released GB Studio plugins, this will not add any events but will instead add new options to the menu on the top. In particular, this will help with locking scenes to a grid and moving them in various ways through selecting options in the menu or keyboard shortcuts.
Add the plugins
folder into your project.