You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Likely the same source issue, so I'm putting it here. Changing an object's parent also makes it not highlight or autocomplete any of the new parent's variables until reload.
I also noticed that feather will give a "Call to event_inherited() in object with no parent event" in the same scenario. I'm assuming this means CE2/feather isn't updating for the parent change at the time it happens
Another extension of this issue, not only will autocomplete for the parent's variables not work when first assigning a new parent, but autocomplete for other objects also won't work. Dot accessing or using a with statement on another object from an object that was newly made a child will not show any of the variables of that other object in autocomplete.
KormexGit
changed the title
Code Editor 2: Ctrl + middle clicking event_inherited will keep opening the old parent if you change an object's parent
Code Editor 2: Changing an object's parent does not register in multiple ways
Dec 12, 2024
Description
If you change an object's parent, ctrl + middle clicking event_inherited will keep opening the old parent until the project is reloaded.
GameMaker-Beta_YISoiZqUeB.mp4
Steps To Reproduce
Which version of GameMaker are you reporting this issue for?
IDE v2024.1100.0.634 Runtime v2024.1100.0.658
Which operating system(s) are you seeing the problem on?
Windows 10.0.22631.0
6b115fd1-88a7-4a49-9d49-ddadd4fa2b83
The text was updated successfully, but these errors were encountered: