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Fixed. The scope range was incorrectly extended to infinitely since the struct's localContext is technically an Event. Event scopes are infinite so the struct was incorrectly interpreted as extending beyond its scope.
Additionally, a fix as been added where local variables were not shown in code completion inside of a struct.
YYDan
changed the title
Code Editor 2: Feather: Autocompletion didnt work when you create struct
Code Editor 2: Autocomplete does not work correctly after defining a struct in your code
Jan 22, 2025
YYDan
changed the title
Code Editor 2: Autocomplete does not work correctly after defining a struct in your code
Code Editor 2: Autocomplete does not work correctly after defining a struct in your code in 2024.1300 Beta 1
Jan 22, 2025
Description
Autocomplete does not work when struct is present in the code:
But when you put N spaces before a closing bracket, autocomplete will work on that N number of characters:
https://api.gamemaker.io/api/github/downloads/29731489-ae42-4945-91ee-57c5e9b6c18a
Expected Change
Properly working Feather autofill
Steps To Reproduce
How reliably can you recreate this issue using your steps above?
Always
Which version of GameMaker are you reporting this issue for?
2024.11.0 (Monthly)
Which operating system(s) are you seeing the problem on?
Windows 11
Are you running GameMaker from inside your Steam library?
Yes
Sample Package Attached?
Sample Project Added?
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