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Releases: YouDirk/c64-non-sense

latest-commit

10 Nov 02:57
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These builds were made from the latest commit of the master branch. Check the SHA1 commit-ish in the file names for that.

Stream from 19.1.2022 - 4.2.2022 (creating Sprite Animations)

04 Feb 02:15
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Vlog from 26.10.2021 (Sprites: moving and it´s properties)

26 Oct 12:35
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The version vlog-2021-10-26.debug.d64 is the version that I used in the vlog from 26.10.2021 at

Do you have connections to people who like to develop a C64 game? As an advertising gimmick for her/his product, or as a goody to it's retro hardware or as a retro game publisher, or ...? Then write a private message to me, we can make it possible :)

Vlog from 22.3.2021 (Keyboard, additionally `Pace` improved)

22 Mar 15:12
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The version vlog-2021-03-22.debug-full.d64 is the version that I used in the vlog from 22.3.2021 at

You can also sponsor this project at https://github.com/sponsors/YouDirk and/or visit the discord at https://discord.gg/ReVgcRd :)

Vlog from 19.11.2020 (Triple Buffering)

19 Nov 17:45
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The version vlog-2020-11-19.debug.d64 is the swap-locked version using double buffering, that I used in the vlog from 19.11.2020 at

These versions I used too. In the order as in the vlog:

  • non-sense.cdba522.double-buffered.d64: current implementation (no rasterlines), using double buffering
  • non-sense.vlog-2020-11-19.debug.d64: swap-locked version (rasterlines), using double buffering
  • non-sense.cdba522.debug-full.d64: current implementation (rasterlines), using triple buffering
  • non-sense.cdba522.debug.d64: current implementation (no rasterlines), not shown (camera ends)

Vlog from 7.11.2020

10 Nov 02:32
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The version non-sense.debug-full.d64 is the version that I used in the vlog from 7.11.2020 at