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Terraria 클론 프로젝트 with C++, DirectX 11

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Yumin2019/Terraria

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Terraria

This is my terrria clone project with C++, DirectX 11(using MFC Engine)

Genre: Action, Adventure

Work Time: 2019.12.3 ~ 2021.3.1 (4 months)

IDE: Visual Studio 2017

Blog: https://blog.naver.com/lmj3322/221934935019

Intro

2021-11-28_title.mp4

Digging

2021-11-28_Digging.mp4

Combination

2021-11-28_Combination.mp4

PointLight 2D

2021-11-28_PointLight.mp4

License

MIT License

Copyright (c) 2019 Yumin Kim

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Terraria 클론 프로젝트 with C++, DirectX 11

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