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renamed $conreserve to $resourceid.
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This better matches its use, especially since it is not exclusive to CON supporting games.
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coelckers committed Oct 28, 2023
1 parent 4135e46 commit 1b6454d
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Showing 9 changed files with 2,584 additions and 2,584 deletions.
8 changes: 4 additions & 4 deletions source/core/music/s_advsound.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -56,7 +56,7 @@ enum SICommands
SI_MusicVolume,
SI_MidiDevice,
SI_MusicAlias,
SI_ConReserve,
SI_ResourceID,
SI_Alias,
SI_Limit,
SI_Singular,
Expand Down Expand Up @@ -96,7 +96,7 @@ static const char *SICommandStrings[] =
"$musicvolume",
"$mididevice",
"$musicalias",
"$conreserve",
"$resourceid",
"$alias",
"$limit",
"$singular",
Expand Down Expand Up @@ -456,8 +456,8 @@ static void S_AddSNDINFO (int lump)
break;
}

case SI_ConReserve: {
// $conreserve <logical name> <resource id>
case SI_ResourceID: {
// $resourceid <logical name> <resource id>
// Assigns a resource ID to the given sound.
sc.MustGetString();
FSoundID sfx = soundEngine->FindSoundTentative(sc.String, DEFAULT_LIMIT);
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