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Tremulous-alike Gameplay Balance for Natural Selection 2. Scaling for accuracy in physics are 1 meter = 32 units. Friction is not accurate due to limitations of the game engine but I will try again later to fix it. Skulks use CPM physics (q3 combined with q1 and unreal tournement air control). Balance has been modified.
ZdrytchX/TremNS2
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__________ _______ _________ ___ ___ |___ ___| | __ \ | ___| / \ / \ | | | | \ | | / | |\ \ / /| | | | | |___/ / | |_____ | | \ \/ / | | | | | _ ( | _____| | | | '' | | | | | | | \ \ | |_____ | | | | | | | | | | \ \ | | | | | | | | |__| |__| \__\ |_________| |___| \/ |___| _____ __ __________ _________ | \ | | / _______\ / _____ \ | |\ \| | \ \____ \_/ / / | | \ | \_____ \ / / | | \ | ______/ \ ___/ /____ |___| \___| \__________/ |___________| Hex ID: 302b10bf http://steamcommunity.com/sharedfiles/filedetails/?id=808128703 Natural Selection 2 Gameplay Modification with Quake 3 physics, Tremulous alike balancing, and various improvement to the stock NS2 gameplay mechanics. Feel free to contribute to this project by creating issues, making pull requests for bug fixes and the alike. Just note that I do plan on keeping this as close as possible to Tremulous gameplay. I don't have any plans to make this a true successor to the Tremulous game due to UWE licensing selfishness (take a look at what happened to NS2: Combat) but if I do end up going far enough to consider the mod a standalone. I will likely choose one that will make this a free open sourced shooter. I'll need Timbo's permission if I want to go any further than that. Github: https://github.com/ZdrytchX/TremNS2 Google Sites: https://sites.google.com/site/zdrytchx/home/ns2-motd Grangerhub Forums: http://forum.grangerhub.com/t/tremns2-natural-selection-2-gameplay-mod/3144 Actual Tremulous: https://sites.google.com/site/zdrytchx/how-to/tremulous-install-for-newbies Contact: IRC: ZdrytchX; #grangerhub @ irc.freenode.org Slack (GrangerHub): ZdrytchX; https://grangerhub.slack.com/ Discord (GrangerHub): ViruS; https://discord.gg/0nIuMmPMRjvmV7Qb Discord (NS2): Frisqy.ViruS; https://discord.gg/rCe9DZw Forum (GrangerHub): ViruS; http://forum.grangerhub.com/ Developers: ZdrytchX: One Man Team? *Shrugs* Contributors and Helpers (in order of Helpfulness): Las Brute Wooza (Server Configuration) Other: Nin (Fixed Timestep Movement mod) twliteblue (Proof of Concept sticky Wallwalk, not actually implemented due to it not performing well with stock NS2's wallwalk code) Darklegion Developement (Original Tremulous game) ___________________________________________________________________________ __ ________ ____ ______ / \ |__ __| / __) / _____\ / /\ \ | | | / \___ \ / /==\ \ _ | | _ | \___ _ ____\ \ _ /__/ \__\ |_| |__| |_| \_____) |_| \_______/ |_| Hex ID:30CED2A2 (Map Incomplete) http://steamcommunity.com/sharedfiles/filedetails/?id=818860706 Advanced Tactical Combat Simulator (A.T.C.S./atcs) Recreation is a project of some sort to recreate A.T.C.S. from Tremulous into NS2 and TremNS2 and in the future, NS2: Combat. Original Map: Nicolas "jex" Jansens Texture licenses CC-BY-NC-ND: Yves "evil lair" Allaire Simon "sock" O'calleghan Nicolas "jex" Jansens Project Mappers: ZdrytchX Helpers/Tutours: BeigeAlert (Hidden Youtube Videos & Spark Creator Collective help) Samoose
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Tremulous-alike Gameplay Balance for Natural Selection 2. Scaling for accuracy in physics are 1 meter = 32 units. Friction is not accurate due to limitations of the game engine but I will try again later to fix it. Skulks use CPM physics (q3 combined with q1 and unreal tournement air control). Balance has been modified.
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