20 yr video game veteran with experience in Rendering, Shaders, Audio, Gameplay, and Animations. I wrote wall walk and most of the weapons code for Prey(2006)
- Madison, Wi
- in/aaronbahr
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Neo.Tools.StateMachine
Neo.Tools.StateMachine PublicNew take on the old state machine. Using a simple scripting language, users can setup conditionals for when to leave a state
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