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Crowbar 0.65

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@ZeqMacaw ZeqMacaw released this 22 Jan 16:28
· 311 commits to master since this release

=== Unpack ===

  • ADDED: List and unpack from Fairy Tale Busters APK file.
  • FIXED: Crowbar Internal Error window opens when trying to Unpack a folder with nothing in it.

=== Decompile ===

  • FIXED: "Use All In Compile" does not set "Folder and subfolders" input in Compile tab.
  • FIXED: MDL v28, v30 - Missing QC $LOD info.
  • FIXED: MDL v29 - Incorrect rotation of animations.
  • FIXED: MDL v31 - Missing most of QC info.
  • FIXED: MDL v32, v35, v36, v37 - Physics mesh vertex-normal values are NaN.
  • FIXED: MDL v35 - Missing QC file $sequence walkframe options.
  • FIXED: MDL v35 - Incorrect root-bone movement in animation SMD files.
  • FIXED: MDL v44, v45, v46, v47 - DMX-related "dummy_eyelid" written incorrectly to QC file eyelid.
  • FIXED: MDL v44, v45, v46, v47 - QC file $sequence addlayer and blendlayer options are not using correct values.
  • FIXED: MDL v44, v45, v46, v47 - QC file ikrule options are not fully written.
  • FIXED: MDL v44, v45, v46, v47, v48 - QC file $sequence ikrule usesequence missing for some cases.
  • FIXED: MDL v44, v45, v46, v47, v48 - "Aim At" procedural bones are not decompiled.
  • FIXED: MDL v44, v45, v46, v47, v49 - Root-bone rotation about up-axis is not decompiled.
  • FIXED: MDL v44, v45, v46, v47, v48, v49 - Only writes first localhierarchy option in QC file for each $sequence or $animation.
  • FIXED: MDL v44, v45, v46, v47, v48, v49 - Does not write $limitrotation lines in QC file.
  • FIXED: MDL v44, v45, v46, v47, v48, v49 - Writes all vertices for a VTA file's defaultflex frame instead of just the bodygroup's vertices.
  • FIXED: MDL v45 - Decompiled eyelid lines sometimes have incorrect frame indexes.
    Example model that was fixed: Half-Life 2 "models\humans\group03\male_09.mdl"
  • FIXED: MDL v45, v46, v47 - Decompiled with $maxeyedeflection 90 when it should not be written.
  • FIXED: MDL v45, v46, v47 - Decompiled without $LOD options: facial, nofacial, replacebone, replacematerial, removemodel, use_shadowlod_materials.
  • FIXED: MDL v46, v47 - Some model meshes decompiled with incorrect orientation.
    Example model that was fixed: Half-Life 2 "models\gunship.mdl" (several sequences)
    Example model that was fixed: Half-Life 2 "models\buggy.mdl" (suspension sequence)
  • FIXED: MDL v46, v47 - Sequences in ANI file not decompiled.
    Example model that was fixed: Half-Life 2 Episode 1 "models\blackout.mdl"
  • FIXED: MDL v49 - An "__illumPosition" attachment is written instead of $illumposition.
  • FIXED: MDL v49 - Does not decompile ANI animations that use older animation storage method.

=== Publish ===

=== About ===

  • ADDED: "Fairy Tale Busters APK" to Unpacker line of toolset list.
  • ADDED: "Mayhem" to Special Thanks section.

SHA1 of Crowbar_2020-01-22_0.65.7z: 03fb7362bc3cc10c861b019754d05a3566194ef9