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Bye bye Zikoat, See ya next time! See commit message.
jeg håper at du * har hatt det fint på den nye jobben din * er varm som en helga, og målretta som en svein * havent tread tracks that take years, alone * havent kri, alone * learned to 🪓 projects * har hatt kraft og iver til bryte gjennom når det trengs ikke la shyness stop you from getting your goals, or ripping shit the fuck up. Have wisdom when ripping people's guts, but that's the only thing you need! Don't care if your eyes blacken and you fall over, the social anxiety kan ta seg en bolle hvis du må vite hva som er oppi noens guts. Ikke bli lei om du ikke har W, men har bare taken L's. That shit's difficult, but if god doesn't give you what you need, other people shouldn't stress you out. It's they who are stressing, not you. Blame the system for making it difficult. Hvis myp's little monster lever, så har jeg bare lyst å minne deg på å drepe big monster. Hate him. Er han ikke død, så må du lese peasy, men er den død så er det SYKT lite som må til for å revive han, og du må alltid være klar over the cost som er ved just a peek. Imma go easy on you for W, but myp is something you should get under control. Don't feel bad, feel a "yay, im free" and enforce that if he's gone, and if he isn't then think of all the time you are able to regain! It's not like you don't have a monument now that your new work is your monument, if not then i, minefield can be your monument, if only for a short time. And only a small one. I, zikoat, support you if you will do a big monument, but be sure to get people in on building, because that's how you end up treading tracks alone for years. Have someone to share the ups and downs, W or a partner in crime. If you need me as a small monument, heres some things to get your mind off of things, or to just kill some time: * When using a mouse on a desktop to drag, there should be a distance threshold which should still trigger a click. * disable mouse when on mobile. Think there's a pixi utils to check if mobile. * Performance could be better, try to set probability to 0.1 and open large swath. It should lag a bit when you open cells, and the animation shouldn't be as smooth as you can, * Add large 8 when zooming out (on lorez layer), and a large bomb animation. * Create end to end tests which includes local server, canvas, pixi, dom and mouse/pointer events using puppeteer, and press around to open and flag some cells. We should cover every event in controls at least once. * Create a circular function which decreases probability the farther away you get from the spawn. It should probably start at 0 and increase to 15 over 5 cells, then to 20 the next 50. then it should approach 0.25 at infinity (maybe a bit more, 0.27?). But you will probably have to do some experiments to see how far it percolates when changing the probability at infinity, and how fast it should approach that. Early game can be balanced manually, but endgame should probably be simulated. * test out pointer lock api to let the mouse be at the same place, but move the screen. Then we don't have to use a separate gesture to start dragging. might be nauseous, but we'll figure it out. experiment, brotha.
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