Releases: a-little-org-called-mario/a-little-game-called-mario
Releases · a-little-org-called-mario/a-little-game-called-mario
v0.0.314
Add Motor Sam enemy (#499) * Move Motor Sam.png from .asset_donations to sprites/enemies * Add Motor Sam enemy
v0.0.313
Fixed typo on comment (#500)
v0.0.312
Fix typeshoot collisions (#497)
v0.0.311
Bubs Now Explode (#496) * fixed bub collision issues? * explode + fixed flash issue?
v0.0.310
Make Player invincible after damage while flashing (#491) * Add EffectAnim and Hitbox to Player - Hitbox is used to take damage from enemies when Player is colliding with them To make enemy deal damage to Player you need to check `Enemy` or `Enemy Projectile` layer in collisions If you want enemy to collide with player, but not deal any damage then only check `Player` mask in collisions To control how much damage enemy is dealing you need to add `var damage: int` to enemy script - EffectAnim used to play flashing animation when player is hit At this time player is invincible for collisions hits (Hitbox monitoring is disabled) * Fix false damage dealing from Enemies - Remove BasicHitbox from BadCoin and MegaBoss: Replace it with monitorable option for Laser and SpinBall areas - Remove `Enemy` layer and mask `Player` for collision in: Popcorn,Bub,DepthBlob,WallMech and FireMech,Luigi,Donk * Add crouching for hitbox collision
v0.0.309
ddr: .sm parser (#490) * initial implementation * register relevant classes almost forgot ! * refactor / better documentation works just as well, but is more clear and consistently written & documented
v0.0.308
Move player to layer 7 and fix almost all collision properties (#488) * Move player to layer 7 and fix almost all collision properties * Fix badcoin collisions
v0.0.307
prettier/nicer feeling note hits (#483) * prettier/nicer feeling note hits still not the best I can do, but its pretty good for something I worked on during class changes a note hit animations for the track a tad to make them feel and look a little nicer * Green Mario's track has hit anims to * couple more edits * idk what im doing anymore * title fix (might need a second commit?)
v0.0.306
Godofgrunts collision checks (#485) * Added checking script for collision layers/mask that have 1 set. Also added disabled workflow. * Activate check-collision-mask-layers action * Move collision mask check script into scripts/tools/ * Fix script - Do NOT use blindly OS.execute :warning: are you kidding me? - Actually parse the files correctly - Do not print several times the same warnings * Split workflow into two parts Co-authored-by: GodofGrunts <dergottdergrunten@gmail.com>
v0.0.305
Minor Tweaks / Bug Fixes (#484) * minor tweaks/bug fixes * More Coins