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Releases: a-little-org-called-mario/a-little-game-called-mario

v0.0.314

25 May 15:07
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Add Motor Sam enemy (#499)

* Move Motor Sam.png from .asset_donations to sprites/enemies

* Add Motor Sam enemy

v0.0.313

25 May 13:50
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Fixed typo on comment (#500)

v0.0.312

15 May 13:16
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Fix typeshoot collisions (#497)

v0.0.311

15 May 13:13
006ad57
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Bubs Now Explode (#496)

* fixed bub collision issues?

* explode + fixed flash issue?

v0.0.310

09 May 02:01
72078b2
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Make Player invincible after damage while flashing (#491)

* Add EffectAnim and Hitbox to Player

- Hitbox is used to take damage from enemies when Player is colliding with them
To make enemy deal damage to Player you need to check `Enemy` or `Enemy Projectile` layer in collisions
If you want enemy to collide with player, but not deal any damage then only check `Player` mask in collisions
To control how much damage enemy is dealing you need to add `var damage: int` to enemy script

- EffectAnim used to play flashing animation when player is hit
At this time player is invincible for collisions hits (Hitbox monitoring is disabled)

* Fix false damage dealing from Enemies

- Remove BasicHitbox from BadCoin and MegaBoss:
Replace it with monitorable option for Laser and SpinBall areas

- Remove `Enemy` layer and mask `Player` for collision in:
Popcorn,Bub,DepthBlob,WallMech and FireMech,Luigi,Donk

* Add crouching for hitbox collision

v0.0.309

09 May 01:52
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ddr: .sm parser (#490)

* initial implementation

* register relevant classes

almost forgot !

* refactor / better documentation

works just as well, but is more clear and consistently written & documented

v0.0.308

05 May 00:49
1d6e20f
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Move player to layer 7 and fix almost all collision properties (#488)

* Move player to layer 7 and fix almost all collision properties

* Fix badcoin collisions

v0.0.307

04 May 03:01
fdf9186
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prettier/nicer feeling note hits (#483)

* prettier/nicer feeling note hits

still not the best I can do, but its pretty good for something I worked on during class
changes a note hit animations for the track a tad to make them feel and look a little nicer

* Green Mario's track has hit anims to

* couple more edits

* idk what im doing anymore

* title fix (might need a second commit?)

v0.0.306

04 May 02:46
150e98c
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Godofgrunts collision checks (#485)

* Added checking script for collision layers/mask that have 1 set. Also added disabled workflow.

* Activate check-collision-mask-layers action

* Move collision mask check script into scripts/tools/

* Fix script

- Do NOT use blindly OS.execute :warning: are you kidding me?
- Actually parse the files correctly
- Do not print several times the same warnings

* Split workflow into two parts

Co-authored-by: GodofGrunts <dergottdergrunten@gmail.com>

v0.0.305

04 May 02:44
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Minor Tweaks / Bug Fixes (#484)

* minor tweaks/bug fixes

* More Coins