Releases: a-little-org-called-mario/a-little-game-called-mario
Releases · a-little-org-called-mario/a-little-game-called-mario
v0.0.294
Add FireMech enemy (#463) * Move FireMech.png from asset_donnations to res/sprites * Change bounce count to CoinBox from 6 to 10 in LevelChar00 * Add FireMech which extends WallMech * Calculate shooting direction in ai() instead of shoot() * Flip WallMech sprite based on shooting direction * Move muzzles to center of sprite
v0.0.293
Implemented Grapeburst Pie (#428) * Added Magpie * Adjusted FPS and Damage * Fixed animation retrigger Co-authored-by: Alex <No>
v0.0.292
Disable some warnings and resolve a bunch (#461) Disabled: - unsafe_property_access - unsafe_method_access - unsafe_cast - unsafe_call_argument
v0.0.291
Add the Godot Engine logo in our credits (#460)
v0.0.290
marwing: reserve 3d collision layers and implement basic shooting (#457) * add level data to marwing levels * expose auto-complete boolean to editor * fix collision layers, add crosshair * rename Ship.gd to be less confusing * add shooting controls to input map * add skeleton shoot function * typo fix * add aiming * change marwing analog deadzones * updated assets * updated crosshair scale * default projectile * basic shooting implementation * minor documentation / notes pointing out things that will probably cause problems in the future * remove ctrl from shoot inputmap did not take into consideration just how much havoc it would be allowing the player to ctrl+w/s/etc in a web browser - whoops
v0.0.289
Stardepths Level (#415) * no message * stardepths level * started making a new level * new enemy(?) * boss health bar stuff * more work on bosses * more boss stuff, falling coins, basic hitboxes, collision layer/mask edits * more boss stuff
v0.0.288
move randall label in default level03 (#467)
v0.0.287
Fix A GAME BY contributors in title screen (#464) Fixes #455 Reattach ContributorsLabel.gd script instead of Contributors.gd
v0.0.286
Fix box duplication in sokoban (#448) Fixes #444
v0.0.285
Story Mode groundwork: Dialogs Part 4 (#443) * Add CharacterData resource Add a new resource that stores the character information. It can be applied to character instances in the world. Start working on item pickups. Resize the lever sprite, separate content and logic into different folders. * Add YSort to story mode All characters, the player and items now need to have their origin at the lowest part of the sprite. * Add ability to pick up ground items * Add goto functionality to dialog and fix checks * Make dialogs progressable using the keyboard * Allow different characters to speak inside dialogs * Remove intro * Keep the speaker if none is specified * Improve dialog schema descriptions