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Releases: a-little-org-called-mario/a-little-game-called-mario

v0.0.294

26 Apr 07:14
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Add FireMech enemy (#463)

* Move FireMech.png from asset_donnations to res/sprites

* Change bounce count to CoinBox from 6 to 10 in LevelChar00

* Add FireMech which extends WallMech

* Calculate shooting direction in ai() instead of shoot()

* Flip WallMech sprite based on shooting direction

* Move muzzles to center of sprite

v0.0.293

25 Apr 18:08
f507fe5
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Implemented Grapeburst Pie (#428)

* Added Magpie

* Adjusted FPS and Damage

* Fixed animation retrigger

Co-authored-by: Alex <No>

v0.0.292

25 Apr 17:42
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Disable some warnings and resolve a bunch (#461)

Disabled:
  - unsafe_property_access
  - unsafe_method_access
  - unsafe_cast
  - unsafe_call_argument

v0.0.291

25 Apr 17:42
e00a80b
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Add the Godot Engine logo in our credits (#460)

v0.0.290

25 Apr 17:41
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marwing: reserve 3d collision layers and implement basic shooting (#457)

* add level data to marwing levels

* expose auto-complete boolean to editor

* fix collision layers, add crosshair

* rename Ship.gd to be less confusing

* add shooting controls to input map

* add skeleton shoot function

* typo fix

* add aiming

* change marwing analog deadzones

* updated assets

* updated crosshair scale

* default projectile

* basic shooting implementation

* minor documentation / notes

pointing out things that will probably cause problems in the future

* remove ctrl from shoot inputmap

did not take into consideration just how much havoc it would be allowing the player to ctrl+w/s/etc in a web browser - whoops

v0.0.289

25 Apr 17:38
f9489d3
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Stardepths Level (#415)

* no message

* stardepths level

* started making a new level

* new enemy(?)

* boss health bar stuff

* more work on bosses

* more boss stuff, falling coins, basic hitboxes, collision layer/mask edits

* more boss stuff

v0.0.288

25 Apr 16:45
6baa0de
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move randall label in default level03 (#467)

v0.0.287

25 Apr 16:35
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Fix A GAME BY contributors in title screen (#464)

Fixes #455
Reattach ContributorsLabel.gd script instead of Contributors.gd

v0.0.286

22 Apr 18:38
a8e1e06
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Fix box duplication in sokoban (#448)

Fixes #444

v0.0.285

22 Apr 18:35
14cabe7
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Story Mode groundwork: Dialogs Part 4 (#443)

* Add CharacterData resource

Add a new resource that stores the character information. It can be
applied to character instances in the world. Start working on item
pickups. Resize the lever sprite, separate content and logic into
different folders.

* Add YSort to story mode

All characters, the player and items now need to have their origin at
the lowest part of the sprite.

* Add ability to pick up ground items

* Add goto functionality to dialog and fix checks

* Make dialogs progressable using the keyboard

* Allow different characters to speak inside dialogs

* Remove intro

* Keep the speaker if none is specified

* Improve dialog schema descriptions