This is the first public release of Brave-Frontier-Godot!
Thanks to the work of myself (aMytho), @Iruuka , and catastrophic-coder, we now have a public release of the project. You can explore a few of the early levels and enjoy some nostalgia. There is still a lot of work to do, but we now have a stable base to work on. We have made it very modular so users can create custom units, levels, and animations with ease.
If you find the levels too difficult, use the Dev Menu on the unit page to add more units. Units do not yet drop from the levels.
These are the executable files. These do not require the Godot engine to use. You can run the direct EXE (or Linux equivalent) or the console. The console provides extra debug information.
If you want to create custom units, levels, or features, follow the installation instructions in the README file. You do not need these files.
Since these files are unsigned, Windows will likely display a warning. This is normal. Linux shouldn't display a warning.