Fix flickering in pokemon storage system due to missed HBlank #47
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Description
I've been using this branch for a couple of years and had complaints about occasional flickering with the palette swapping. It appears that sometimes for a frame or two a block of lines would use the wrong palettes. After line by line debugging, I found that occasionally the HBlank callback wouldn't run for some lines.
I added a variable to track the VCount on the previous HBlank and made the palette swap occur if the vertical line was passed, ensuring that it still swaps on every frame (even if it's off by a line). Haven't had any flickering since on both emulators and hardware.
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