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- Now can resume timer on launch. - Also separated UI/logic a bit better.
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import * as fs from 'fs'; | ||
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export default class Globals { | ||
_pomodoroNumber = 0; | ||
_secondsToEnd = 15 * 60; | ||
_timer = false; | ||
_timerSet = false; | ||
_state = 'initialize'; | ||
// Possible states are initialize, working, | ||
// shortResting, longResting, working-paused, | ||
// shortResting-paused, and longResting-paused | ||
_lastTimestamp = 0; | ||
_isAnimating = false; | ||
_currentGlobalsVersion = 2; | ||
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constructor() { | ||
try { | ||
var lastState = fs.readFileSync('lastState.txt', 'cbor'); | ||
if (lastState) { | ||
if (lastState.state !== undefined) { | ||
this._state = lastState.state; | ||
} | ||
if (lastState.secondsToEnd !== undefined) { | ||
this._secondsToEnd = Math.floor(lastState.secondsToEnd); | ||
} | ||
if (lastState.pomodoroNumber !== undefined) { | ||
this._pomodoroNumber = lastState.pomodoroNumber; | ||
} | ||
if (lastState.timestamp !== undefined) { | ||
this._lastTimestamp = lastState.timestamp; | ||
} | ||
} | ||
} catch (e) { | ||
console.log('Last state not found, defaulting to presets.', e); | ||
} | ||
} | ||
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save() { | ||
let json_data = { | ||
'pomodoroNumber': this._pomodoroNumber, | ||
'state': this._state, | ||
'secondsToEnd': this._secondsToEnd, | ||
'timestamp': Date.now(), | ||
'version': this._currentGlobalsVersion, | ||
} | ||
fs.writeFileSync('lastState.txt', json_data, 'cbor'); | ||
} | ||
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userIsPaused() { | ||
return (this._state == 'initialize' || | ||
this._state == 'working-paused' || | ||
this._state == 'shortResting-paused' || | ||
this._state == 'longResting-paused'); | ||
} | ||
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pauseState() { | ||
if (this._state == 'working') { | ||
this._state = 'working-paused'; | ||
} else if (this._state == 'shortResting') { | ||
this._state = 'shortResting-paused'; | ||
} else if (this._state == 'longResting') { | ||
this._state = 'longResting-paused'; | ||
} | ||
} | ||
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unpauseState() { | ||
if (this._state == 'working-paused') { | ||
this._state = 'working'; | ||
} else if (this._state == 'shortResting-paused') { | ||
this._state = 'shortResting'; | ||
} else if (this._state == 'longResting-paused') { | ||
this._state = 'longResting'; | ||
} | ||
} | ||
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incrementState() { | ||
switch (this._state) { | ||
case 'working': | ||
case 'working-paused': | ||
this._state = this._pomodoroNumber % 4 ? 'shortResting' : 'longResting'; | ||
break; | ||
case 'shortResting': | ||
case 'shortResting-paused': | ||
case 'longResting': | ||
case 'longResting-paused': | ||
this._state = 'working'; | ||
break; | ||
default: | ||
break; | ||
} | ||
} | ||
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get pomodoroNumber() { | ||
return this._pomodoroNumber; | ||
} | ||
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set pomodoroNumber(value) { | ||
this._pomodoroNumber = value; | ||
} | ||
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get secondsToEnd() { | ||
return this._secondsToEnd; | ||
} | ||
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set secondsToEnd(seconds) { | ||
this._secondsToEnd = seconds; | ||
} | ||
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resetSecondsToEnd(pomodoroDuration, shortRestDuration, longRestDuration) { | ||
switch (this._state) { | ||
case 'working': | ||
case 'working-paused': | ||
let duration = pomodoroDuration; | ||
break; | ||
case 'shortResting': | ||
case 'shortResting-paused': | ||
let duration = shortRestDuration; | ||
break; | ||
case 'longResting': | ||
case 'longResting-paused': | ||
let duration = longRestDuration; | ||
break; | ||
default: | ||
break; | ||
} | ||
this._secondsToEnd = duration * 60; | ||
} | ||
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get timer() { | ||
return this._timer; | ||
} | ||
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set timer(timer) { | ||
this._timer = timer; | ||
} | ||
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get timerSet() { | ||
return this._timer; | ||
} | ||
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set timerSet(flag) { | ||
this._timerSet = flag; | ||
} | ||
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get state() { | ||
return this._state | ||
} | ||
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set state(option) { | ||
if (option == 'initialize' || option == 'working' || | ||
option == 'shortResting' || option == 'longResting' || | ||
option == 'working-paused' || option == 'shortResting-paused' || | ||
option == 'longResting-paused') { | ||
this._state = option; | ||
} else { | ||
this._state = 'initialize'; | ||
} | ||
} | ||
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get lastTimestamp() { | ||
return this._lastTimestamp; | ||
} | ||
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get isAnimating() { | ||
return this._isAnimating; | ||
} | ||
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set isAnimating(flag) { | ||
this._isAnimating = flag; | ||
} | ||
} |
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