#Friggin Foosball(2015)
- Uses C++ and Lua
- Built on gameplay3D framework
- Originally built for a game contest
- Challenging AI and fun voice overs
In the middle of 2015, there was a game creation contest that would feature prizes for various achievements. As a test to myself, I hammered together a remake of my very first game. I built this one from the ground up and gave it a decent AI, silly characters, and voice overs from me as the announcer. After the contest ended, I kept work on the game and eventually published it on mobile.
The following libraries were used in the making of this game
- Box2D - A 2D physics engine for games
- LuaBridge - A lightweight, dependency-free library for binding Lua to C++
- Gameplay3D - C++ game framework/engine for creating 2D/3D mobile and desktop games