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An arcade variant of everyone's favorite soccer simulator.

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aaronteague/FrigginFoosball

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#Friggin Foosball(2015)

  • Uses C++ and Lua
  • Built on gameplay3D framework
  • Originally built for a game contest
  • Challenging AI and fun voice overs

In the middle of 2015, there was a game creation contest that would feature prizes for various achievements. As a test to myself, I hammered together a remake of my very first game. I built this one from the ground up and gave it a decent AI, silly characters, and voice overs from me as the announcer. After the contest ended, I kept work on the game and eventually published it on mobile.

Open Source Libraries

The following libraries were used in the making of this game

  • Box2D - A 2D physics engine for games
  • LuaBridge - A lightweight, dependency-free library for binding Lua to C++
  • Gameplay3D - C++ game framework/engine for creating 2D/3D mobile and desktop games

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An arcade variant of everyone's favorite soccer simulator.

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