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0.11.0

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@absolute-quantum absolute-quantum released this 19 Sep 18:53
· 440 commits to master since this release
7fe6cc6
  • Optimization:

    • Added new greatly improved Auto Atlas method made by shotariya!
      • This new method will create really good texture atlases automatically
      • You will need to install the (extremely awesome) plugin "Material Combiner" made by shotariya
      • If you don't have it installed, CATS will provide you with a download link
      • CATS packs the functions into a single-click button
      • If you want more options, use the plugin tab "shotariya"
  • Export:

    • Added warning when meshes have more than 65354 tris or more than 10 materials/meshes or when the
      shapekeys are broken
    • Improved CATS FBX Export settings (Thanks Rokk!)
      • Textures will now be stored inside the exported FBX file
      • When importing the FBX file into Unity, the textures will be imported automatically as well
      • The scale of armatures and meshes in Unity will now always be 1 instead of being set to 100 sometimes
      • This fixes possible bugs with mesh particles
      • If you want to overwrite old FBX files with the new ones in Unity, you might have to enforce the T-Pose again.
        Newly imported FBX files are uneffected by this
  • Model:

    • A lot more models are now compatible
    • Added fix for bad uv coordinates (Thanks shotariya!)
    • Join Meshes now adds missing armature modifiers
      • This prevents cases where the mesh would not move with the bones
    • Join Meshes now merges UV Maps correctly
      • This fixes disappearing textures which were previously there
    • Fix Model now unlocks all transformations on armature, mesh and bones
    • Added warning if the FBX version is too old
    • Using "Pose to Shape Key" or "Apply as Rest Pose" no longer requires you to join the meshes
    • "Apply as Rest Pose" now correctly scales shape keys if the bones are equally scaled on each axis
    • Fixed "Apply as Rest Pose" sometimes selecting the wrong shape key after the operation
    • Finally fixed CATS deleting bones and then claiming that they are missing
  • Custom Model:

    • Added option to merge all bones that have the same name
    • Merge Armatures and Attach Mesh now remove all empty shapekeys afterwards
  • Eye Tracking:

    • Eye bones should no longer be created in weird places
    • Fixed a bug where old vertex groups were not getting deleted
  • General:

    • Lots of bug fixes
    • Updated mmd_tools
    • Added future proof Google Translate maintenance fix (Thanks BlueLament!)