0.11.0
·
440 commits
to master
since this release
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Optimization:
- Added new greatly improved Auto Atlas method made by shotariya!
- This new method will create really good texture atlases automatically
- You will need to install the (extremely awesome) plugin "Material Combiner" made by shotariya
- If you don't have it installed, CATS will provide you with a download link
- CATS packs the functions into a single-click button
- If you want more options, use the plugin tab "shotariya"
- Added new greatly improved Auto Atlas method made by shotariya!
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Export:
- Added warning when meshes have more than 65354 tris or more than 10 materials/meshes or when the
shapekeys are broken - Improved CATS FBX Export settings (Thanks Rokk!)
- Textures will now be stored inside the exported FBX file
- When importing the FBX file into Unity, the textures will be imported automatically as well
- The scale of armatures and meshes in Unity will now always be 1 instead of being set to 100 sometimes
- This fixes possible bugs with mesh particles
- If you want to overwrite old FBX files with the new ones in Unity, you might have to enforce the T-Pose again.
Newly imported FBX files are uneffected by this
- Added warning when meshes have more than 65354 tris or more than 10 materials/meshes or when the
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Model:
- A lot more models are now compatible
- Added fix for bad uv coordinates (Thanks shotariya!)
- Join Meshes now adds missing armature modifiers
- This prevents cases where the mesh would not move with the bones
- Join Meshes now merges UV Maps correctly
- This fixes disappearing textures which were previously there
- Fix Model now unlocks all transformations on armature, mesh and bones
- Added warning if the FBX version is too old
- Using "Pose to Shape Key" or "Apply as Rest Pose" no longer requires you to join the meshes
- "Apply as Rest Pose" now correctly scales shape keys if the bones are equally scaled on each axis
- Fixed "Apply as Rest Pose" sometimes selecting the wrong shape key after the operation
- Finally fixed CATS deleting bones and then claiming that they are missing
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Custom Model:
- Added option to merge all bones that have the same name
- Merge Armatures and Attach Mesh now remove all empty shapekeys afterwards
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Eye Tracking:
- Eye bones should no longer be created in weird places
- Fixed a bug where old vertex groups were not getting deleted
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General:
- Lots of bug fixes
- Updated mmd_tools
- Added future proof Google Translate maintenance fix (Thanks BlueLament!)