Releases: ac-custom-shaders-patch/acc-bakeryoptix
Releases · ac-custom-shaders-patch/acc-bakeryoptix
Support for new procedural trees
OptiX update
Now bakery uses OptiX instead of OptiX Prime, with support for RTX GPUs, textures (for passing light by alpha-testing materials) and bounced light. If your GPU doesn’t have RTX support, using previous build might be a better option: those light bounces are pretty expensive. Alternatively, you can disable light bouncing.
Not as dark now
- Fixed intensity and interior brightness;
- Default filter mode changed;
- Few fixes.
Still in process of fixing
Changes:
- Support for cars with interior meshes outside of
COCKPIT_HR
(will need a prepared config); - Fixed driver positioning;
- Creating dumps if crashed;
- Some crashes are fixed.
Smaller patches
Still in development, so don’t bake too much stuff. Let’s make sure it works all right first, so we won’t have to rebake everything.
Changes:
- New v4 format without adjustments, but smaller and faster to load;
- Fixed compression;
- Animations v1 now load correctly.
Initial release
Still in development, so don’t bake too much stuff. Let’s make sure it works all right first, so we won’t have to rebake everything.