What's Changed
ADDED:
- Carrying - Limit walking speed by @Kexanone in #91
- Finger - Add settings for pointing by @Kexanone in #106
- Trenches - Add garbage collection for unbuilt trenches by @Kexanone in #108
- Add ACE Explosives by @DerivenLoki in #80
- Trenches - Use terrain material for dirt covers by @Kexanone in #109
IMPROVED:
- Carrying - Improve limiting movement of carrier by @Kexanone in #92
- Chopping - Add floating action context by @Kexanone in #131
- Chopping - Revise deletion of plants by @Kexanone in #134
FIXED:
- Medical - Fix: Injuring left calf caused neck injuries by @Kexanone in #96
- Carrying - Do not show carry action on unconscious players in vehicles by @Kexanone in #101
- Medical - Broadcast max heal setting to all clients by @Kexanone in #93
- Finger - Fix pings from getting attached to yourself by @Kexanone in #105
- Carrying - Handle simultaneously carry action by @Kexanone in #99
- Medical - Fix null pointer exception in SCR_HealSupportStationComponent DelayedInit method by @npdll in #121
- Fix mission header settings from different components override each other by @Kexanone in #125
- Trenches - Fix orientation of built trenches by @Kexanone in #112
TRANSLATIONS:
- Add Ukrainian and Russian localizations by @smitt14ua in #124
New Contributors
- @npdll made their first contribution in #121
- @smitt14ua made their first contribution in #124
- @DerivenLoki made their first contribution in #80
Full Changelog: v1.1.2...v1.2.0