Version 3.16.0
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
ADDED:
- Field Manual (#9320)
- IR Flashlights (#6563)
- AI - Add automatic NVG equip/unequip (#9313)
- Arsenal - Action Buttons (#9069, #9318)
- Arsenal - Categories for Medical, Field Rations, and Tools (#9220, #9221, #9247)
- Arsenal - Default Loadout editing for Curators (#9278)
- Arsenal - Favorites System (#9307)
- Captives - Blindfold captive units (#9361)
- Common/Adv. Fatigue/Medical - Unified sway calculation (#9226)
- Common - Add
FUNC(escapeRegex)
(#9355) - Common - Add
FUNC(hasZeusAccess)
(#9252) - Compats - Autoload if mod is present (#9116, #9204, #9205, #9294, #9364)
- CSLA Iron Curtain Compatibility (#8839)
- Dragging - Allow running when carrying lightweight objects (#8338)
- Fastroping - Add automatic FRIES setting (#9319)
- Fortify - Categories (#9167)
- Interaction - Add interaction to inventory holders (#6029)
- Laser - Add Aircraft Point Locking & Laser Spot Tracker (#8453)
- Map Tools - Vernier Scale (#8674)
- Medical - Add dropping weapons on unconsciousness (#8433)
- Medical - Add setting to rollover bandage effectiveness (#8426)
- Medical - Grave Digging (#9276, #9441, #9442, #9444)
- Medical - Sutures (#9020)
- Medical AI - Add setting to replace gear for AI (#9458)
- Medical GUI - Add keybind to peek medical info (#9464)
- Medical GUI - Add setting to peek medical info on hit (#9467)
- Medical GUI - Add setting to show trauma (#8444)
- Medical GUI - Add keybinds to navigate medical menu (#9477)
- Night Vision - White Phosphor NVGs (#9321)
- Optionals - Add No Medical and No Realistic Names components (#8187)
- Refuel - Added ability to refuel fuel sources (#8981)
- Repair - Wheel Patching (#8835)
- Slideshow - Add support for maps as textures (#9150)
- Spearhead 1944 Compatibility (#9292, #9505, #9507)
- Tagging - Add custom stencil text tags (#9149)
- Trenches - Terrain Trenching modules (#9148)
- Vehicles - Add Resume/Set functionality to speed control (#8967)
- Western Sahara Compatibility (#9082)
FIXED:
- Advanced Ballistics - Fix
_mapSize
sometimes 0 by using engine command (#9394) - Advanced Fatigue - Add cap to muscle damage (#9302)
- Advanced Fatigue - Fix metabolic cost mass multiplier for walking (#9368)
- Arsenal - Fix non-local loop variable use in fnc_fillRightPanel.sqf (#9115)
- Arsenal - Fix null comparison (#9213)
- Arsenal - Improve NVG Supported stat detection (#9254)
- Common - Fix added throwables not being throwable (#9186)
- Common - Fix CBA keybinds not working with progress bar (#9139)
- Common - Fix disableUserInput blocking respawn (#9053)
- Common - Fix loading units into FFV cargo seats (#9280)
- Common - Fix script error in fnc_getVehicleCargo (#9156)
- Compat SOG - Fix compatibility with grad trenches (
__has_include
) (#9189) - CSW - Fix Belt Linking for Static Weapons (#9106)
- CSW - Fix mag multiplication in multiplayer (#9232)
- Dragging - Fix unintended Cargo dependency and improve ragdoll/disconnection handling (#9272)
- Fastroping - Fix equipping FRIES during vehicle init (#9299)
- Explosives - Fix incorrect shotParents (#9171)
- Explosives - Fix invalid M57 specularPower (#9094)
- Explosives - Fix mine defuse exclusion not working before postInit is executed (#9170)
- Fire - Fix fire spread to invincible units and not being able to be put on fire by proximity if multiple units are on fire (#8632)
- Gunbag - Add check for weapon in virtual items on loadout set (#9358)
- Gunbag - Fix arsenal caching conflicting with CBA_fnc_setLoadout (#9250)
- Interaction - Fix opening locked doors for GM buildings (#9154)
- Interact Menu - Ignore text controls from invisible map (#9282)
- Interact Menu - Fix Zeus cursor menu closing (#9466)
- Javelin - Fix weapon being in top-attack when loading AP magazine (#9161)
- Logistics Wirecutter - Check if fence model is in
FENCE_P3DS
even if config check fails. (#9201) - Map Tools - Fix for 2.14 aspect ratio changes (#9219)
- Markers - Fix issues with custom channels (#9383)
- Markers - Don't try to move poly-line markers (#9381)
- Medical - Fix respawn when letting AI take over playable units (#9145)
- Medical Engine - Fix unloading dead units in vehicles and handle deleted units vehicles (#9283)
- Medical Engine - Ignore Reflector Hitpoints (#9131)
- Medical Engine - Prevent automatic unloading of dead or unconscious units (#7959)
- Medical Status - Remove status effects upon death/featureCamera (#9301)
- Medical Treatment - Fix clearing trauma after stitch with multiple wounds (#9420)
- Medical Treatment - Fix undefined variable in ace_medical_treatment_fnc_loadUnit (#9300)
- Mk6 Mortar - Fix AI firing and doArtilleryFire (#9258)
- Night Vision - Fix detecting if vehicle's turret has NVGs (#9421)
- Night Vision - Use default effects when controlling UAVs (#9338)
- Overpressure - Fix invulnerable units taking backblast damage when firing launchers (#9256)
- Parachute - Fix Broken Altimeter PerFrameHandler removal (#9108)
- Quickmount - Fix teleport bug in UAV through change seat (#9065)
- Repair - Fix adding actions for hitpoints with the same name (#9430)
- Repair - Fix bug in detection for ignoring hitpoints (#9261)
- Respawn - Fix script error (#9166)
- Tagging - Fix tagModel not being utilized for custom tags (#9366)
- UI - Fix UAVs not being considered vehicles for HUD elements (#9288)
- Vehicle Damage - Fix blank hit selections resulting in absurd damage to the driver (#9194)
- View Distance - Fix viewdistance from video settings (#9140)
- Weapon Select - Remove vehicle smoke selection key (#9144)
- XM157 - Fix latitude calc for maps not in
getMapData
(#9188) - Zeus - Fix bis_fnc_activateAddons error in moduleCurator (#9459)
- Zeus - Fix group players disembarking on garrison module (#9130)
- Zeus - Fix Group Side module (#9388)
IMPROVED:
- Advanced Fatigue - Make stamina penalty for weapon raised/ready scale with weapon inertia (#8669)
- Arsenal - Add init/remove local events to Arsenal creation/destruction (#9064)
- Arsenal - Add/Fix/Improve/Change numerous aspects (#9040, #9247, #9287, #9290)
- Arsenal - Add and improve item stats (#9291, #9296, #8434, #9470)
- Arsenal - Use regex for searchbar (#9348)
- Arsenal/Compat GM - Add uniform details support (#9169)
- Arsenal/Compat RHS - Improve support for RHS attachments (#9386)
- Backpacks - Code cleanup (#9409)
- Ballistics - Add 12.7x108mm APDS AB values (#9191)
- Ballistics - Improve B_127x108_Ball values (#9192)
- Captives - Add modded cable tie support (#9350)
- Captives - Allow disarming & blindfolding in vehicles (#9463)
- Cargo - Fix/Improve FUNC(paradropItem) (#9399)
- Cargo - Improve cargo space values (#9418)
- Cargo - Update VTOL Cargo sizes (#9066)
- Casings - Add missing vanilla casing types (#9162)
- Casings - Add Western Sahara Casings (#9417)
- Common - Add lockInventory status effect (#9402)
- Common - Add variable to block item replacement temporarily (#9265)
- Common - Hide cursor during progress bar (#9128)
- Common - Improve
FUNC(codeToString)
(#9249) - Common - Improve
FUNC(removeSpecificMagazine)
with 2.14 changes (#9227) - Common - Improve weapon unloading (#9344)
- Common - Make
FUNC(getTurretConfigPath)
useCBA_fnc_getTurret
(#9180) - Common - Use hashmap variable for canDig surfaces (#9147)
- Common/Medical - Change
vehicle
checks toobjectParent
(#9281) - Compats - Add Arsenal mod icons for CSW gunbags (#9229, #9230)
- Compat SOG - Add
Land_vn_b_prop_fueldrum_01
to refuel system (#9172) - Compat SOG - Add support for 1.3 explosives (#9450)
- Concertina Wire - Add editor previews (#9071)
- Cookoff - Improve destroying vehicle post cookoff (#9029)
- Cookoff - Remove flares from cookoff (#9146)
- CSW - Disable non-CSW rearm actions for CSW vehicles (#9255)
- Dragging - Add additional weight checks on inventory modification (#9225)
- Dragging - Add config support for weight ignoring (#9396)
- Dragging - Add handling of captivity when dragging/carrying (#9284)
- Dragging - Add limping check to carrier and improve limping check for target unit (#9251)
- Dragging - Code cleanup (#9271)
- Dragging - Enabled dragging whilst limping (#9379)
- Dragging - Improve carrying by allowing carried object to be loaded into vehicle by key or mouse (#9138)
- Dragging - Improve
featureCamera
handling (#9389) - Dragging - Improve weapon reselect behaviour (#9052)
- Dragging - Use improved
loadAbs
command for weight calculation (#8457) - Explosives - Add "ace_explosives_setup" CBA Event (#9197)
- Explosives - Add getVar to disable setShotParents (#9190)
- Explosives - Add modded defusal kit support (#9353)
- Fastroping - Disable destruction for helper object (#9051)
- Fastroping - Improve AI flight height (#9270)
- Field Rations - Add water supply to well from Contact DLC (#9168)
- Fire - Loop "Pat down" action until patient is put out of fire (#9017)
- General - Use subcomponent macro (CBA 3.16.0) (#9375)
- Grenades - Improve flashbang sound (#9415)
- Hearing - Remove outdated 12.7x108mm audibleFire value (#9193)
- Hellfire - Add support for MELB hardpoint (1x) (#9352)
- Intel Items - Change scope for better Arsenal filtering (#9228)
- Interaction - Use
assignTeam
instead of deprecated CBA event (#9326) - Interact Menu - Add doNotCheckLOS option for config actions (#9054)
- Laser - Add individual laser code digit control (#9434)
- Laser - Cleanup laser designator config and code (#9289)
- Laser Pointer - Use engine method for visible lasers (#9411)
- Logistics Wirecutter - Add modded class support (#9235)
- Map - Update map lighting effect every frame (#9349)
- Map Tools - Increase resolution (#8674)
- Map Tools - Use polyline marker for straight lines (#9174)
- Medical - Add damage handling for explosive damage while inside vehicles (#9246)
- Medical - Add 'Open (Backpack)' action to dead units (#9239)
- Medical - Add Pain Unconscious Threshold setting (#8394)
- Medical - Add treating with items from vehicle inventory (#9286)
- Medical - Change medical to use hashmaps for wound storage (#8926)
- Medical - Change more constants to variables (#9374)
- Medical - Increase pain from bullet-inflicted bruises (#9438)
- Medical AI - Add setting to require items for treatment (#9362)
- Medical AI - Use suppressed EH to determine safety of AI (#8242)
- Medical Blood - Add source of blooddrop to events (#9102)
- Medical Damage/Frag - Treat shrapnel as grenade damage (#9218)
- Medical Engine - Improve damage calculation for explosive-resistant armor (#9216)
- Medical GUI - Add setting to show warning when treating tourniqueted limbs (#9475)
- Medical GUI - Medical Menu improvements (#9332, #9324, #9471, #9476, #9468, #9469, #9480, #9483, #9485, #9486, #9495, #9496, #9498,#9503)
- Medical Treatment - Change stitching action to be per-body-part (#9005)
- Medical Treatment - Improve Medical Actions underwater (#9096)
- Medical Treatment - Use shared equipment setting on tourniquet removal (#9206)
- Night Vision - Change Apex and Wide NVGs to Gen 4 (#9369)
- No Uniform Restrictions - Western Sahara Compatibility (#9365)
- No Vehicle Logo - Skip removing clan tag if spray painted (#9285)
- Optics - Add items to new vanilla rails (#9410)
- Realistic Names - Western Sahara Compatibility (#9419)
- Rearm - Add enable setting (#8067)
- Rearm - Add event for rearm source creation (#9134)
- Refuel - Add events for fuel source and jerry can creation (#9133)
- Reload - Code cleanup and various improvements (#9343)
- Reload Launchers - Improve various aspects (#9335)
- Reload Launchers - Code cleanup (#9334)
- Repair - Add enable setting (#8070)
- Repair - Allow setting spare wheel/track count via config (#9481)
- Repair - Improve wheel repair interaction position (#9345)
- Repair - Make Full Repair Time dependent on vehicle damage (#8417)
- Repair - Make headlights repairable (#9306)
- Safety - Add optional flag to hide hint (#9086)
- Scopes - Add tool to diagnose scope height (#9152)
- Tagging - Add filled square tag (#9443)
- Tagging - Add yellow and white sprays (#9443)
- Towing - Add CBA event for towing start and cancel (#9178)
- Viewports - Add viewports for RHS BMP3 (#9062)
CHANGED:
- Compat RHS - Readd basic 5.56 suppressor to 5.56 muzzle slot (#9412)
- Cookoff - Move canHaveFireJet logic into vehicle_damage (#9060)
- Laser Pointer - Block laser attachments if setting disabled (CBA 3.16.0) (#9346)
- Laser Pointer - Block switching to unsupported visible lasers (#9416)
- Medical - Change Epinephrine Wake Up Boost setting description (#9240)
- Repair - Change Repair Threshold setting descriptions (#9242)
- Repair - Move to separate settings menu (#9236)
TRANSLATIONS:
- Polish (#9391, #9056, #9049, #9048, #9050, #9047)
- German (#9390)
- Spanish (#9203)
- Korean (#9160, #9142, #9067, #9164)
- Russian (#9095)
- Japanese (#9357)
- French translation for new
painUnconsciousTreshold
setting (#9341) - Medical GUI - Fix Portuguese translation of "head" (#9183)
- Grenades - Change names of IR flares for consistency (#9098)