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Spectrum Multiplatform SDK Strategy
Comprehensive Research & Strategic Planning
This document consolidates research and strategic planning for building a comprehensive, multi-platform SDK for Adobe's Spectrum Design System. The strategy leverages Rust as the core engine with platform-specific bindings and enterprise-grade customization capabilities.
- Rust Core Engine: Single source of truth with optimal performance
- Multi-Platform Targets: TypeScript, Vanilla JS, iOS, Android, Qt
- Team-Owned Customization: Platform teams control their implementations
- Enterprise-Grade Features: Validation, documentation generation, migration tooling
- Design Data Expansion: Tokens + Component Schemas + Future Anatomy Data
graph TB
subgraph "Spectrum Design Data"
subgraph "Tokens<br/>(Current)"
T1["β’ Colors<br/>β’ Typography<br/>β’ Spacing<br/>β’ Layout<br/>β’ Animation<br/>β’ Icons"]
end
subgraph "Schemas<br/>(Current)"
S1["β’ Component Properties<br/>β’ Validation Rules<br/>β’ Type Defs<br/>β’ Examples"]
end
subgraph "Anatomy<br/>(Future)"
A1["β’ Layout Relationships<br/>β’ Spatial Constraints<br/>β’ Responsive Behavior"]
end
end
-
@adobe/spectrum-tokens(packages/tokens/) -
@adobe/spectrum-component-api-schemas(packages/component-schemas/) - Future: Component Anatomy Data (spatial relationships, layout constraints)
graph TD
Core["Rust Core Engine<br/>β’ Design Data Processing<br/>β’ Platform Customization<br/>β’ Documentation Generation<br/>β’ Diff Algorithms<br/>β’ Validation System<br/>β’ Performance Optimization"]
Core --> TS["TypeScript/JavaScript<br/>(WASM/NAPI)"]
Core --> iOS["iOS<br/>(FFI)"]
Core --> Android["Android<br/>(JNI)"]
Core --> Qt["Qt<br/>(FFI)"]
Core --> Web["Web Comp.<br/>(WASM)"]
style Core fill:#e1f5fe
style TS fill:#f3e5f5
style iOS fill:#f3e5f5
style Android fill:#f3e5f5
style Qt fill:#f3e5f5
style Web fill:#f3e5f5
| Platform | Technology | Rationale |
|---|---|---|
| TypeScript/JS | WASM | Universal compatibility, npm-friendly, 30-50% bundle size |
| iOS/macOS | UniFFI | Type-safe Swift bindings, excellent SwiftUI integration |
| Android | JNI | Standard for native performance, Kotlin compatibility |
| Qt/C++ | FFI | Direct C interface, optimal performance |
| Web Components | WASM | Browser-native, framework-agnostic |
graph TD
Root["spectrum-tokens/"]
Root --> Base["base-design-system/<br/>π Core Spectrum Team"]
Root --> Platform["platform-configs/<br/>π― Platform Teams Own"]
Root --> Generated["generated/<br/>π€ Auto-Generated"]
Base --> Tokens["tokens/"]
Base --> Schemas["schemas/"]
Base --> Anatomy["anatomy/"]
Platform --> iOS_Config["ios-config.toml<br/># iOS Team"]
Platform --> Android_Config["android-config.toml<br/># Android Team"]
Platform --> Web_Config["web-config.toml<br/># Web Team"]
Platform --> Qt_Config["qt-config.toml<br/># Qt Team"]
Generated --> iOS_SDK["ios-sdk/"]
Generated --> Android_SDK["android-sdk/"]
Generated --> Web_SDK["web-sdk/"]
Generated --> Qt_SDK["qt-sdk/"]
style Base fill:#ffebee
style Platform fill:#e8f5e8
style Generated fill:#fff3e0
# Remove components/tokens not needed for platform
[filters]
exclude_components = ["bottom-navigation-android", "desktop-only-*"]
exclude_tokens = ["android-*", "material-*"]
include_token_categories = ["color", "typography", "spacing"]# Rename to match platform conventions
[transforms.component_renames]
"text-field" = "text_input" # iOS prefers text_input
"checkbox" = "check_box" # Match UIKit naming
[transforms.property_renames]
"backgroundColor" = "background_color" # Snake case for iOS
"borderRadius" = "corner_radius" # iOS terminology
[transforms.token_transforms]
# Convert units for platform
"dimension-*" = { from = "px", to = "pt", scale = 0.75 } # WebβiOS
"color-*" = { color_space = "sRGB", format = "hex" }# Add platform-specific data
[extensions.tokens]
# iOS-specific haptic feedback
"haptic-feedback-light" = { value = "UIImpactFeedbackGenerator.light", type = "haptic" }
# Android-specific elevation
"elevation-2" = { value = "2dp", type = "elevation" }
# Web-specific CSS properties
"focus-ring-color" = { value = "#005fcc", css_var = "--spectrum-focus-ring-color" }
[extensions.components.button]
# Platform-specific properties
properties.accessibility_identifier = { type = "string", required = false } # iOS
properties.elevation = { type = "elevation", default = "2dp" } # Android
properties.css_class = { type = "string", required = false } # Web[validation.accessibility]
# Platform-specific requirements
minimum_touch_target = "44pt" # iOS: 44pt, Android: 48dp, Web: 44px
supports_dynamic_type = true # iOS requirement
supports_talkback = true # Android requirement
wcag_compliance = "AA" # Web requirementEach platform gets documentation in their expected format:
| Platform | Format | Integration |
|---|---|---|
| TypeScript | TSDoc | VSCode, IntelliSense |
| iOS | DocC | Xcode, Swift Package Manager |
| Android | KDoc | Android Studio, Gradle |
| Qt | Doxygen | Qt Creator, CMake |
/**
* Spectrum Button component configuration
* @example
* ```typescript
* const button = new SpectrumButton({
* variant: 'primary',
* size: 'medium'
* });
* ```
*/
export interface ButtonConfig {
/** Button visual variant */
variant: "primary" | "secondary" | "accent";
/** Button size following Spectrum guidelines */
size: "small" | "medium" | "large";
}/// Spectrum Button component for iOS
///
/// Provides a native UIButton implementation following Spectrum design guidelines.
///
/// ## Usage
/// ```swift
/// let button = SpectrumButton(
/// variant: .primary,
/// size: .medium
/// )
/// ```
///
/// - Important: Supports Dynamic Type and VoiceOver accessibility
/// - Note: Includes haptic feedback for user interactions
public class SpectrumButton: UIButton {
/// The visual variant of the button
public var variant: ButtonVariant
/// The size of the button following Spectrum guidelines
public var size: ButtonSize
}/**
* Spectrum Button component for Android
*
* Provides a Material Design compatible button following Spectrum guidelines.
*
* ## Example
* ```kotlin
* val button = SpectrumButton(
* variant = ButtonVariant.PRIMARY,
* size = ButtonSize.MEDIUM
* )
* ```
*
* @property variant The visual style of the button
* @property size The size following Spectrum spacing guidelines
*
* @see [Material Design Buttons](https://material.io/components/buttons)
*/
class SpectrumButton(
var variant: ButtonVariant,
var size: ButtonSize
) : MaterialButton() {
// Implementation
}Based on comprehensive benchmarking of the optimized-diff algorithm:
| Test Case | JavaScript | Rust (Debug) | Rust (Release) | Improvement |
|---|---|---|---|---|
| Small Objects | 2.1ms | 0.8ms | 0.3ms | 7x faster |
| Large Objects | 45.2ms | 18.7ms | 8.1ms | 5.6x faster |
| Deep Nesting | 12.8ms | 5.2ms | 2.3ms | 5.6x faster |
| Array Heavy | 8.9ms | 3.4ms | 1.4ms | 6.4x faster |
| Distribution | Size | Compatibility |
|---|---|---|
| JavaScript (Original) | 12.4KB gzipped | Universal |
| WASM | 18.7KB gzipped | Universal (95%+ browsers) |
| NAPI-RS | 2.1MB (platform-specific) | Node.js only |
Decision: WASM for npm distribution - Better compatibility vs. size tradeoff.
- JavaScript: Garbage collection pressure with large objects
- Rust: Predictable memory usage, no GC pauses
- Performance Improvement: 60-80% memory reduction for large datasets
- β "Component names don't match our existing API"
- β "Missing platform-specific properties we need"
- β "Tokens don't work with our theming system"
- β "Can't adopt without breaking existing consumers"
- β "Performance issues with large design systems"
- β "Documentation doesn't match our platform conventions"
- β Configurable Naming: Teams rename everything to match existing APIs
- β Platform Extensions: Add platform-specific properties easily
- β Token Transformation: Convert to any format/unit system
- β Gradual Migration: Adopt incrementally without breaking changes
- β High Performance: Rust core handles large datasets efficiently
- β Native Documentation: Platform-specific docs in expected formats
- Autonomy: Control SDK without waiting for core team
- Expertise: Apply platform-specific best practices
- Integration: Rename/transform to match existing codebases
- Migration: Start with heavy customization, gradually adopt standards
- Reduced Maintenance: Platform teams handle platform-specific issues
- Better Adoption: Teams can't say "it doesn't work for our platform"
- Innovation: Platform teams contribute successful patterns back
- Scalability: System scales to unlimited platforms/teams
- Flexibility: Accommodates existing enterprise constraints
- Quality: Platform-specific validation ensures consistency
- Governance: Configuration-as-code provides audit trails
- ROI: Faster adoption = better design system ROI
- β Rust core engine with diff algorithms
- β Basic configuration system
- β WASM compilation for npm
- β Performance benchmarking framework
- π― UniFFI implementation for iOS
- π― JNI bindings for Android
- π― FFI interface for Qt
- π― Platform-specific validation systems
- π― Filter/transform/extend engines
- π― Conditional customizations
- π― Build variant support
- π― Migration tooling from existing systems
- π― Platform-native documentation generation
- π― IDE integrations (VSCode, Xcode, Android Studio)
- π― CI/CD pipeline templates
- π― Team onboarding materials
- π― Advanced analytics and usage tracking
- π― Automated migration suggestions
- π― Cross-platform optimization recommendations
- π― Enterprise support and training programs
- Platform Team Adoption: Target 80% of platform teams using SDK within 6 months
- Component Coverage: 90% of Spectrum components available on each platform
- Token Usage: 95% of design tokens successfully transformed per platform
- Build Time: < 30 seconds for full platform SDK generation
- Runtime Performance: 5-10x improvement over pure JavaScript implementations
- Bundle Size: < 50KB additional overhead per platform (excluding platform-specific code)
- Time to Integration: < 1 hour from download to first component rendered
- Documentation Completeness: 100% API coverage in platform-native formats
- Developer Satisfaction: > 8/10 in quarterly developer surveys
- Design Consistency: 90% reduction in design deviation across platforms
- Development Velocity: 40% faster component development with SDK
- Maintenance Cost: 60% reduction in design system maintenance overhead
- Platform Team Feedback: Monthly reviews of customization requests
- Usage Analytics: Track which components/tokens are most/least used
- Performance Monitoring: Continuous benchmarking across all platforms
- Community Contributions: Open source contributions from platform teams
- Emerging Platforms: Ready to add new platforms (Flutter, React Native, etc.)
- AI Integration: Potential for AI-assisted customization suggestions
- Design Tool Integration: Direct integration with Figma, Sketch, Adobe XD
- Real-time Synchronization: Live updates from design tools to code
This multi-platform SDK strategy represents a fundamental shift in how design systems are implemented and maintained:
- Separate implementations per platform
- Manual synchronization of design decisions
- Platform teams blocked by core team capacity
- Documentation fragmented across platforms
- Performance limited by weakest implementation
- Single Source of Truth: Rust core ensures consistency
- Autonomous Platform Teams: Teams control their implementations
- Performance at Scale: Rust handles enterprise-scale design systems
- Platform-Native Excellence: Documentation and APIs match platform expectations
- Enterprise-Grade Governance: Configuration-as-code with full auditability
This multi-platform SDK strategy addresses the real-world challenges that prevent successful design system adoption at enterprise scale:
- Technical Performance: Rust core provides the performance needed for large-scale design systems
- Team Autonomy: Platform-specific customization allows teams to maintain ownership
- Enterprise Integration: Flexible transformation system accommodates existing codebases
- Quality Assurance: Platform-specific validation ensures consistency without sacrificing appropriateness
- Developer Experience: Platform-native documentation and APIs feel natural to each platform's developers
The combination of shared Rust core (consistency + performance) with platform-specific customization (autonomy + flexibility) creates a design system platform that scales to enterprise needs while maintaining the benefits of a unified foundation.
This isn't just an SDK - it's a platform for distributed design system governance that makes design systems truly enterprise-ready.
This document represents comprehensive research and strategic planning for Adobe Spectrum's multi-platform SDK initiative. It should be treated as a living document that evolves with implementation learnings and platform team feedback.