Game engine with a custom made software renderer (OpenGL-like rendering pipeline)
This project is a personnal project. My goals for this project are:
- Improving my mathematics skills
- Understanding in depth the rendering pipeline of OpenGL
- Improving my skills in project architecture
- Getting better at producing high-quality code (Well commented and easy to read as much as possible)
- Having fun doing what I like
- Visual Studio 2017 to code
- SDL2 (Window context, events and inputs)
- SDL2_ttf (For the UI, no CPU rasterization for this part)
- GyvrIni (My personal ini library)
- Assimp (3D model loader)
- GLM (Math library)
- Bullet (Physics library)
The code source of this project is cross-platform, thanks to the SDL. But the actual project is made and configured with Visual Studio 2017 and target Windows. 32 bits and 64 bits are supported, debug and release
The build isn't included in this repository. To build this project, the best and easiest way is to use Visual Studio 2017. All you have to do is to build in any configuration you want (Debug/Release) for any platform (x86/x64). There are 2 projects in this repository, the actual game engine and an example project (Demo scene). You should build the engine first.