Flambe has been replaced by 2DKit, a commercial-quality game engine built with many years of improvements on top of Flambe.
Flambe is a 2D game engine that makes cross-platform development actually fun!
Written in Haxe, games are compiled to HTML5 and Flash, with support for mobile browsers. The HTML5 renderer uses WebGL, with fallback to canvas. Rendering in Flash uses Stage3D. Native Android and iOS apps are packaged using Adobe AIR.
On top of being high performance and cross-platform, Flambe recognizes that assets and workflow are critical to game development. It includes battle-tested support for importing Flash animations, bitmap fonts, and particle systems. Live asset swapping lets you modify an asset and see the change in your game automatically, with no recompile or refresh. When you need to make a code change, Flambe recompiles and automatically refreshes your browser tab, all in under 2 seconds.
Check out the Flambe wiki for demos and more.
See the install guide on the wiki.
Patches and pull requests are welcome! To build and develop Flambe from source, clone this repository and run:
(sudo) npm link ./command
haxelib dev flambe ./src
To later go back to a stable release, run (sudo) flambe update
and
haxelib dev flambe
.
Are things not working? I'd be happy to help, open an issue, ask on the forum, email me privately, or talk to me in #Haxe on irc.freenode.net.