What's Changed
- Basic player movement by @Pierre-Dureau in #1
- Add Player Dash by @Pierre-Dureau in #2
- Add portal to jump between scenes by @adut24 in #3
- Add Sprite Flip by @Pierre-Dureau in #4
- Remove useless prefab by @adut24 in #5
- Adding jump between scenes with transition by @adut24 in #6
- Add HealthBar & Dashbar by @Pierre-Dureau in #7
- Enemy by @adut24 in #8
- Enemy by @adut24 in #9
- Correction of loading prefabs for build by @adut24 in #10
- Start menu by @nboute in #11
- Pathfinding by @adut24 in #13
- Start menu by @nboute in #12
- Pathfinding by @adut24 in #14
- Fix by @Pierre-Dureau in #15
- Modify prefab for portal by @adut24 in #16
- Added method for random movement when the player wasn't found by @adut24 in #17
- Add start of the inventory + invincibility by @Pierre-Dureau in #18
- rm an image by @Pierre-Dureau in #20
- rm image by @Pierre-Dureau in #21
- Adding sprite flip when the enemies are moving by @adut24 in #22
- Gamemenu Feature by @nboute in #19
- Update by @Pierre-Dureau in #23
- Update by @Pierre-Dureau in #24
- Add new enemy: sorcerer by @adut24 in #25
- Correction of layer sorting for projectile by @adut24 in #26
- Added customization options for sorcerer's projectile by @adut24 in #27
- Correction of projectile by @adut24 in #28
- Weapon feature by @nboute in #29
- Add basics of the inventory by @Pierre-Dureau in #30
- Remove files that shouldn't have been pushed by @adut24 in #31
- Gameover menu and sounds by @nboute in #32
- Add new enemy: knight by @adut24 in #33
- Weapon features by @nboute in #34
- Add possibility to mix difficulty monsters by @adut24 in #35
- Added more weapon parameters by @nboute in #36
- Correction of several problems by @adut24 in #37
- Add stats to scriptable objects by @adut24 in #38
- Correction of mechanics by @adut24 in #39
- Start working on an artifact by @adut24 in #40
- Modifications by @adut24 in #41
- Add possibility to drop potion by @adut24 in #42
- Add tooltip for weapon by @Pierre-Dureau in #43
- Adding first artifact by @adut24 in #44
- Correction by @adut24 in #45
- Add Dash Leef by @Pierre-Dureau in #46
- Add Honey by @Pierre-Dureau in #47
- Lifestone by @adut24 in #48
- Add new artifact by @adut24 in #49
- Correction of the 4-leaf clover and modification of the speed stone by @adut24 in #50
- Correction of slime collider and 4 leaf clover (again) by @adut24 in #51
- Modification of spawn by @adut24 in #52
- Add artifact tooltip by @Pierre-Dureau in #53
- Add cooldown artifact by @Pierre-Dureau in #54
- Adding other rooms by @adut24 in #55
- Added armor items by @nboute in #56
- Adding upgrades and new room by @adut24 in #57
- Add beer and update the GUI by @Pierre-Dureau in #58
- Fix by @Pierre-Dureau in #59
- Room by @adut24 in #60
- Change layer by @adut24 in #61
- Correction of the upgrades by @adut24 in #62
- Didn't save Introduction by @adut24 in #63
- Correction of several problems by @adut24 in #64
- Adding new rooms with variations by @adut24 in #65
- Update of README by @adut24 in #66
- Update of README by @adut24 in #67
- Upscaling of the pictures used by @adut24 in #68
- Add license by @adut24 in #69
- Add license by @adut24 in #70
- Improve of some phrasing by @adut24 in #71
- Code documentation by @adut24 in #72
- Added boss fight by @nboute in #73
- Implementation of the boss room by @adut24 in #74
- Correction of room transition by @adut24 in #75
- Add upgrade for artifact by @Pierre-Dureau in #76
- Add windows build by @Pierre-Dureau in #77
New Contributors
- @Pierre-Dureau made their first contribution in #1
- @adut24 made their first contribution in #3
- @nboute made their first contribution in #11
Full Changelog: https://github.com/adut24/portfolio_bluegun/commits/v1.0.0