Valve's Game Networking Sockets prior to version v1.2.0...
Critical severity
Unreviewed
Published
May 24, 2022
to the GitHub Advisory Database
•
Updated Jan 27, 2023
Description
Published by the National Vulnerability Database
Nov 18, 2020
Published to the GitHub Advisory Database
May 24, 2022
Last updated
Jan 27, 2023
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
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