Due to large allocation checks in Angle for GLSL shaders...
Moderate severity
Unreviewed
Published
Jul 9, 2024
to the GitHub Advisory Database
•
Updated Oct 29, 2024
Description
Published by the National Vulnerability Database
Jul 9, 2024
Published to the GitHub Advisory Database
Jul 9, 2024
Last updated
Oct 29, 2024
Due to large allocation checks in Angle for GLSL shaders being too lenient an out-of-bounds access could occur when allocating more than 8192 ints in private shader memory on mac OS. This vulnerability affects Firefox < 128 and Firefox ESR < 115.13.
References