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Added copyrights to all source code files
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aegis-dev committed Aug 5, 2023
1 parent 9b3a8d0 commit 99a6e50
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Showing 27 changed files with 566 additions and 27 deletions.
22 changes: 21 additions & 1 deletion Pixie/Brightness.cs
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namespace Pixie
//
// Copyright © 2023 Egidijus Lileika
//
// This file is part of Pixie - Framework for 2D game development
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//

namespace Pixie
{
public enum Brightness
{
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22 changes: 21 additions & 1 deletion Pixie/GameContext.cs
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using Silk.NET.Input;
//
// Copyright © 2023 Egidijus Lileika
//
// This file is part of Pixie - Framework for 2D game development
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//

using Silk.NET.Input;
using Silk.NET.OpenGL;
using Silk.NET.Windowing;
using Silk.NET.Maths;
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22 changes: 21 additions & 1 deletion Pixie/GameState.cs
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@@ -1,4 +1,24 @@
namespace Pixie
//
// Copyright © 2023 Egidijus Lileika
//
// This file is part of Pixie - Framework for 2D game development
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//

namespace Pixie
{
public class GameState
{
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22 changes: 21 additions & 1 deletion Pixie/IReadOnlySprite.cs
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@@ -1,4 +1,24 @@
namespace Pixie
//
// Copyright © 2023 Egidijus Lileika
//
// This file is part of Pixie - Framework for 2D game development
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//

namespace Pixie
{
public interface IReadOnlySprite
{
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22 changes: 21 additions & 1 deletion Pixie/Input.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,24 @@
using Silk.NET.Input;
//
// Copyright © 2023 Egidijus Lileika
//
// This file is part of Pixie - Framework for 2D game development
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//

using Silk.NET.Input;
using System.Numerics;

namespace Pixie
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22 changes: 21 additions & 1 deletion Pixie/Internal/DataManager.cs
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@@ -1,4 +1,24 @@
using Silk.NET.OpenGL;
//
// Copyright © 2023 Egidijus Lileika
//
// This file is part of Pixie - Framework for 2D game development
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//

using Silk.NET.OpenGL;
using System.Drawing;
using System.Drawing.Imaging;

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22 changes: 21 additions & 1 deletion Pixie/Internal/Font.cs
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@@ -1,4 +1,24 @@
using Pixie.Properties;
//
// Copyright © 2023 Egidijus Lileika
//
// This file is part of Pixie - Framework for 2D game development
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//

using Pixie.Properties;

namespace Pixie.Internal
{
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22 changes: 21 additions & 1 deletion Pixie/Internal/FrameBuffer.cs
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@@ -1,4 +1,24 @@
using Silk.NET.OpenGL;
//
// Copyright © 2023 Egidijus Lileika
//
// This file is part of Pixie - Framework for 2D game development
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//

using Silk.NET.OpenGL;

namespace Pixie.Internal
{
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22 changes: 21 additions & 1 deletion Pixie/Internal/GLRenderer.cs
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@@ -1,4 +1,24 @@
using Pixie.Properties;
//
// Copyright © 2023 Egidijus Lileika
//
// This file is part of Pixie - Framework for 2D game development
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//

using Pixie.Properties;
using Silk.NET.OpenGL;
using System.Drawing;
using System.Text;
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22 changes: 21 additions & 1 deletion Pixie/Internal/ImageMode.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,24 @@
using Silk.NET.OpenGL;
//
// Copyright © 2023 Egidijus Lileika
//
// This file is part of Pixie - Framework for 2D game development
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//

using Silk.NET.OpenGL;

namespace Pixie.Internal
{
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22 changes: 21 additions & 1 deletion Pixie/Internal/Model.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,24 @@
namespace Pixie.Internal
//
// Copyright © 2023 Egidijus Lileika
//
// This file is part of Pixie - Framework for 2D game development
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//

namespace Pixie.Internal
{
internal class Model
{
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22 changes: 21 additions & 1 deletion Pixie/Internal/ModelData.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,24 @@
namespace Pixie.Internal
//
// Copyright © 2023 Egidijus Lileika
//
// This file is part of Pixie - Framework for 2D game development
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//

namespace Pixie.Internal
{
internal struct ModelData
{
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22 changes: 21 additions & 1 deletion Pixie/Internal/Palette.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,24 @@
using System.Drawing;
//
// Copyright © 2023 Egidijus Lileika
//
// This file is part of Pixie - Framework for 2D game development
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//

using System.Drawing;

namespace Pixie.Internal
{
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22 changes: 21 additions & 1 deletion Pixie/Internal/ShaderProgram.cs
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@@ -1,4 +1,24 @@
using Silk.NET.OpenGL;
//
// Copyright © 2023 Egidijus Lileika
//
// This file is part of Pixie - Framework for 2D game development
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//

using Silk.NET.OpenGL;

namespace Pixie.Internal
{
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22 changes: 21 additions & 1 deletion Pixie/Internal/Texture.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,24 @@
using Silk.NET.OpenGL;
//
// Copyright © 2023 Egidijus Lileika
//
// This file is part of Pixie - Framework for 2D game development
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//

using Silk.NET.OpenGL;

namespace Pixie.Internal
{
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