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fix: added missing doors
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aerinon committed Jan 17, 2025
1 parent c7a57d6 commit 8555b13
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Showing 3 changed files with 7 additions and 3 deletions.
6 changes: 4 additions & 2 deletions Doors.py
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Expand Up @@ -1051,8 +1051,10 @@ def create_doors(world, player):
create_door(player, 'TR Crystaroller Down Stairs', Sprl).dir(Dn, 0x04, 0, HTH).ss(A, 0x12, 0x80, True, True).small_key().pos(0),
create_door(player, 'TR Dark Ride Up Stairs', Sprl).dir(Up, 0xb5, 0, HTH).ss(A, 0x1b, 0x6c),
create_door(player, 'TR Dark Ride SW', Nrml).dir(So, 0xb5, Left, High).trap(0x4).pos(0).portal(Z, 0x22),
create_door(player, 'TR Dark Ride Path', Lgcl),
create_door(player, 'TR Dark Ride Ledges Path', Lgcl),
create_door(player, 'TR Dark Ride Normal Path', Lgcl),
create_door(player, 'TR Dark Ride Ledge Path', Lgcl),
create_door(player, 'TR Dark Ride Backward Path', Lgcl),
create_door(player, 'TR Dark Ride Return Path', Lgcl),
create_door(player, 'TR Dash Bridge NW', Nrml).dir(No, 0xc5, Left, High).pos(1),
create_door(player, 'TR Dash Bridge SW', Nrml).dir(So, 0xc5, Left, High).pos(2).portal(Z, 0x02),
create_door(player, 'TR Dash Bridge WS', Nrml).dir(We, 0xc5, Bot, High).small_key().pos(0),
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2 changes: 1 addition & 1 deletion Main.py
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@
from source.enemizer.Enemizer import randomize_enemies
from source.rom.DataTables import init_data_tables

version_number = '1.4.8'
version_number = '1.4.8.1'
version_branch = '-u'
__version__ = f'{version_number}{version_branch}'

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2 changes: 2 additions & 0 deletions RELEASENOTES.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,7 @@
# Patch Notes

* 1.4.8.1
- Fixed broken doors generation
* 1.4.8
- New option: Mirror Scroll - to add the item to the starting inventory in non-doors modes (Thanks Telethar!)
- Customizer: Ability to customize shop prices and control money balancing. `money_balance` is a percentage betwen 0 and 100 that attempts to ensure you have that much percentage of money available for purchases. (100 is default, 0 essentially ignores money considerations)
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