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Autopelago 0.7.2

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@airbreather airbreather released this 11 Jan 12:19
· 16 commits to main since this release
da7f7a7

⚠️ UPGRADE NOTE

0.7.* is incompatible with 0.6.0 and all other earlier versions. Using a 0.7.* game client requires a multiworld generated using a 0.7.* apworld.

The 0.7.2 client CAN be used for a multiworld generated for 0.7.0 or 0.7.1. The .apworld file has not changed since 0.7.0 and is provided here just for convenience.

Changes since 0.7.0

  1. Possibly fixed a crash that could be triggered by as-yet-unknown circumstances.
  2. Handle multiworlds where one or more of the games gives multiple different names to a single item or location.

Other changes since 0.6.0

  1. I've got a grown-up code signing certificate for grown-ups now, so Windows Defender might stop trying so hard to defend you from this. Unproven: you may still run into some stuff (especially from Windows SmartScreen).
  2. #108: Upon reconnecting, the rat will now immediately return to where it previously was.
  3. #109: If we fail to read your last settings from the lastSettings.json file, then we'll actually log the error (unless the "error" is that this is your first time running the application).
  4. #52: New YAML option to choose to generate only a subset of the game that stops at either the Secret Cache or the Captured Goldfish instead of going all the way.
    • As part of this, the Lockheed SR-71 Blackbird (formerly needed to get to "Moon, The") is no longer special. Instead, "Snakes on a Planet" is now the final location so that it's more consistent with how the other victory locations work.
  5. #111: Errors that take you to the scary-looking error screen will now also be logged to the console.
    • Untested, but what's the worst that can possibly happen?