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  • Project Title: 2D RPG Game in Java

  • Project Overview:

  • This project is a 2D RPG game developed in Java, featuring rich gameplay mechanics and interactive systems that immerse the player in a dynamic game world. It includes essential game development concepts such as game states, user interface (UI) design, NPC interaction, tile-based collision detection, object interactions, and more. The game is built using a tile-based map system with 16x16 tiles scaled to 48x48, creating a visually engaging environment while maintaining smooth performance. The project showcases my proficiency in core game development concepts, object-oriented programming (OOP), and algorithm design.

  • Key Features and Skills Demonstrated: Game States Management: Implemented a robust game state management system, which allows seamless transitions between various states such as Menu, Play, Pause, and Game Over. Utilized state pattern design to manage different stages of the game, ensuring smooth control flow and improved maintainability. Demonstrated mastery of game state transitions, such as pausing the game during menus and restarting after game-over events.

User Interface (UI): Developed an intuitive game UI that includes HUD elements such as health bars, inventory management, and mini-maps. Integrated responsive UI elements that dynamically adjust based on game state (e.g., showing the pause menu or displaying in-game stats). Used Java's Swing/JavaFX libraries for UI components, demonstrating expertise in creating interactive graphical interfaces.

Game Time Interval Management: Implemented a time control mechanism to manage frame rates and game events at fixed time intervals using Timer objects or custom game loops. Achieved smooth gameplay with consistent frame rates, handling movement, animations, and game logic efficiently. Managed real-time actions like NPC behavior, environmental changes, and game mechanics that depend on elapsed time.

NPC Interaction: Designed complex NPC interactions that respond to player input, including dialogue systems, quests, and trading mechanics. Developed AI behavior for NPCs, allowing them to move within the world, react to the player’s actions, and initiate scripted events. Enhanced gameplay through meaningful interactions, allowing players to engage with NPCs for tasks like quest completion and obtaining rewards.

Tile Collision Detection: Created an efficient tile collision detection system that prevents the player and NPCs from passing through solid objects. Implemented algorithms for detecting collisions with walls, trees, and other environmental objects, enhancing realism and player immersion. Developed a tile map parser that loads level data and generates the game environment dynamically at runtime.

Object Interaction: Incorporated object interaction systems for collecting items, interacting with doors, switches, and other in-game objects. Designed inventory systems to manage items picked up by the player, demonstrating proficiency in object-oriented design and data handling. Enabled real-time object manipulation, allowing players to interact with various elements in the environment.

Movement and Animation: Integrated smooth character movement and animation mechanics, allowing characters to move across the game world in a fluid and responsive manner. Developed custom animation loops for player and NPCs, such as walking, idle, and attack animations, enhancing the game's visual appeal. Employed efficient sprite sheet handling to optimize memory usage and performance.

Combat System: Created a turn-based combat system where players engage in battles with NPCs or enemies, including attack, defense, and health management mechanics. Implemented dynamic combat effects and animations, such as damage indicators, health regeneration, and status effects.

Sound and Music Integration: Added background music, sound effects, and event-triggered audio to enrich the player experience. Used libraries like Java Sound API to handle audio playback for actions like jumping, attacks, and environmental sounds.

Modular and Scalable Architecture: Utilized object-oriented principles to create modular code that is easy to maintain and extend. Designed reusable components such as Player, NPC, Item, Tile, and GameState, ensuring the game’s scalability for future features or expansions.

Performance Optimization: Optimized game performance by efficiently handling sprite rendering, collision detection, and game logic updates. Implemented memory management techniques to minimize lag and ensure a smooth gameplay experience, even with numerous objects on screen. Technologies Used:

Programming Language: Java Libraries/Frameworks: Swing/JavaFX (for UI), Java Sound API (for sound and music), Custom Game Loop (for time intervals) Tools: Git (for version control), GitHub (for project hosting), IntelliJ IDEA (IDE) Conclusion:

This project showcases my ability to develop a complete 2D RPG game in Java, incorporating advanced features such as game state management, real-time interactions, NPC behaviors, and complex game mechanics. The project highlights my skills in software architecture, object-oriented programming, game physics, and UI/UX design, making me proficient in both the technical and creative aspects of game development. I am confident that these skills will allow me to take on more advanced and larger-scale game development projects.

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