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Releases: alan-mcl/escapeftmaze

v0.918

05 Sep 08:26
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v0.918 Pre-release
Pre-release

Features

  • Art refresh, focussed on Gatehouse for now
  • Added character race art for character creation: Mirka, Naga, Triton, Elf,
    Neotroll, Dwarf
  • Paladin class abilities: Protect, Combat Command, Shield Block, Consecration
  • Priest class abilities: Empowered Healing, Sanctify, Patience, Shed Blights,
    Pray For Miracle, Martyr
  • Ranger class abilities: Select Favoured Enemy, Guard Duty
  • Samurai class abilties: Sword Master
  • Shaman class abilities: Deadly Throw, Battle Master
  • Shugenja class abilities: Arrow Catching, Displacer
  • Skald class abilities: Inspiring Blow, Recorder of Great Deeds
  • Sohei class abilities: Die Hard, Sohei Resistance
  • Troubadour abilities: Spell Sniping, Spell Stealing
  • Warlock abilities: Unburdening Kata, Power of Restraint, Focus of Speed,
    Coiled Spring, Enlightening Kata, No Survivors, Inversion Kata
  • Witch abilities: Power of the Circle
  • Acolyte abilities: Beyond Insanity, Cursed Power
  • Druid abilities: Attune with Nature, Power Summon: Plant, Power Summon: Beast
  • Enchanter abilities: Power Summon: Illusion, Power Summon: Fey, Reverse Glamour
  • Crusader engine: wall texture transparencies, walls that are visible but not
    solid, tiled "high ceiling" sky texture, scrolling textures, wall height,
    support for post processing filter pipeline (e.g. smooth, sharpen, edge, motion,
    raised, FXAA), multi-threaded rendering

Other

  • Refactoring action point regen to be consistent with other resources
  • Resting sleep condition always identified and not an affliction
  • Added missing game time turn increment during combat
  • Added "as per spell effect" target type for spell effects
  • Redesigned the PC widget, so as to fit in a "stance" combo box
  • Implemented stances in combat: Snakespeed, Act early, Act late, Patience
  • Refactored inventory management up the hierarchy to UnifiedActor
  • Added projectile spells that require a hit roll
  • Added save game condition editing on player characters to the editor UI
  • Spell results can now apply to only combat/stealth/magic character classes
  • Refactoring around modifiers that modifiers other modifiers
  • Editor UI for testing foe entry generation
  • Only applying the combat event delay while in combat
  • Added performance logging, off by default
  • Crusader engine: removing the legacy transparency colour support
  • Bugfix to background music playback
  • Many other bugfixes

v0.915

23 Jun 06:19
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v0.915 (23 June 2014)

Features

  • Redesigned Resting as a more interesting encounter
  • Introduced supplies as a party resource, consumed while resting
  • New consumable items are automatically converted to party gold or supplies
  • Added progress bar to load game screen
  • Added Journals: Logbook, NPCs, Zones and Quests
  • DIYLabels support drawing both an icon and a text string
  • Defined Affliction conditions as Curse, Disease or Poison
  • Hostile Affliction conditions begin unidentified
  • Conditions can repeatedly inflict spell effects
  • Unlockable character races
  • Added Gnome race, unlocked on talking to Mnesus
  • Foes now reliant on their inventory, spellbooks and natural weapons

Other
#101 Lost spellpicks on level up
#104 Crash after changing class
#105 Crash in regenResources
#108 Vendor inventories unusable