brMath is a lightweight, header-only C++ mathematical library. It is designed for 3D graphic libraries such as OpenGL.
It includes implementations for Vectors of size 2 and 3 based on the Unity's API specification. It also supports 4x4 Matrices with utilities to generate view and projecion matrices, and manipulate model matrices with transations, rotations and scaling.
It also provides a wrapper functions to some basic mathematical operations.