All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to the Haskell Package Versioning Policy.
- All object are rendererd
- The player jump, and just collide when falling
- Infinite random levels
- Difuculty change with height
- Make jumps and movement smoth (they need to depend of impulses)
- Make platforms moves
- Make enemys killables (and then turn it in to platforms)
- Make the player shoot
- Give smoth movement to shoots
- Print curent score
- Print Unstable platforms live
- Save the best score
- Load scores and print it all
- Pictures to objects
- Sounds to objects