Teem Engine by TeemLabs Roadmap 2025-11-02 Improve entities parameters Per species reactivity Handle per entity rand std Idle behaviour Run multiple simulations at once After Simulation Enable more than 61s --> add stop conditions Entities Plants Rooted-in Trees (direct collisions) Bushes (variable density) Grass (no collisions) Spores Pollination Reproduction Mutation Sexual reproduction Recycling Dead bodies Rejections Strategy Decision making Hunting strategy Fleeing strategy Add obstacles Use raycast for vision UI & Analysis Monitor species Energy Population Change font Software Sync preview/gen modes Optimize capture (use buffers for encoding) Steam game Finish an alpha version