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Teem Engine by TeemLabs

Roadmap

2025-11-02

  • Improve entities parameters
    • Per species reactivity
    • Handle per entity rand std
  • Idle behaviour
  • Run multiple simulations at once

After

Simulation

  • Enable more than 61s --> add stop conditions

Entities

  • Plants
    • Rooted-in
      • Trees (direct collisions)
      • Bushes (variable density)
      • Grass (no collisions)
    • Spores
    • Pollination
  • Reproduction
    • Mutation
    • Sexual reproduction
    • Recycling
    • Dead bodies
    • Rejections
    • Strategy
  • Decision making
  • Hunting strategy
  • Fleeing strategy
  • Add obstacles
  • Use raycast for vision

UI & Analysis

  • Monitor species
    • Energy
    • Population
  • Change font

Software

  • Sync preview/gen modes
  • Optimize capture (use buffers for encoding)

Steam game

  • Finish an alpha version

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