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Creation of systems for multiplayer games (online or local) in Unreal Engine 5.3 using Blueplint. The server manages the game state and replicates the information to the clients.

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alfredo1995/networking-board-game

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networking_board_random_unreal_5_3.mp4

Project Architecture

arquitetura-server-multiplayer-replicate-multicast


Technical details

💡 GameMode: Defined as general game rules and behavior.
     Level: Responsible for creating the game's visual and sound scene
     PlayerControler: Responsible for the commands that the game character can understand and execute.

💡 GameState: Storing and managing global game information that all players need access to during the match.
     Server: Managing the game rules, updating the state of the virtual world according to the players' actions.
     MultiCast: Allows the server to send a single message to multiple players simultaneously
     RepNotify : Synchronize the state of duplicated random variables between the server and clients

💡 Widget: Creates the user interface (UI) elements that players interact with during gameplay.
     Logic: Build the scene, move the pieces, check the game conditions, call animations and other functions.

💡 PlayState: Centralizes the data that needs to be shared and synchronized between the server and all connected clients.
     Request: Fulfill data requests related to player information for this multiplayer game.
     Replicate: Synchronizes data between the server and clients, ensuring all players have insight into each other's actions.

💡 Steam Multiplayer: Responsible for connecting the game to the Steam platform, using the official Steam plugin.
     Steam Session: Implements the functionality of multiplayer sessions with Steam support, allowing players to:
     Steam Plugin: Ensures integration with Steam APIs for authentication, friend management, and other features.
     Server Browsing: Displays a list of available servers, with information about capacity, ping, and match status, to facilitate matchmaking.

How to Run the Game STEAM

1 ° Download the Files.
2 ° Unzip the Files.
3 ° Open Steam.
4 ° Run the Game with the EXE Extension.

Run the game on the same screen (co-op local)

1 ° Download the Files.
2 ° Unzip the Files.
3 ° Open the executable for the first time.
4 ° Open the executable for the second time.
5 ° Make sure you have 2 screens open.
6 ° Record the name of the 1nd player and his color.
7 ° Record the name of the 2nd player and his color. 
8 ° Start playing when both players are registered.

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Creation of systems for multiplayer games (online or local) in Unreal Engine 5.3 using Blueplint. The server manages the game state and replicates the information to the clients.

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