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AssertiveWall20 committed Apr 13, 2024
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261 changes: 131 additions & 130 deletions data/protomods.xml
Original file line number Diff line number Diff line change
Expand Up @@ -52,136 +52,137 @@

<!-- Spanish2: Cortes -->
<unit id="50000" name="altArquebusier">
<dbid>50000</dbid>
<displaynameid>800004</displaynameid>
<editornameid>800005</editornameid>
<populationcount>2</populationcount>
<obstructionradiusx>0.4900</obstructionradiusx>
<obstructionradiusz>0.4900</obstructionradiusz>
<formationcategory>Ranged</formationcategory>
<maxvelocity>4.0000</maxvelocity>
<maxrunvelocity>6.0000</maxrunvelocity>
<movementtype>land</movementtype>
<turnrate>18.0000</turnrate>
<animfile>spanish2\arquebus\arquebus.xml</animfile>
<impacttype>Flesh</impacttype>
<physicsinfo>dude</physicsinfo>
<icon>resources\spanish2\arquebusier_icon.png</icon>
<portraiticon>resources\spanish2\arquebusier_portrait.png</portraiticon>
<rollovertextid>800006</rollovertextid>
<shortrollovertextid>800007</shortrollovertextid>
<initialhitpoints>160.0000</initialhitpoints>
<maxhitpoints>160.0000</maxhitpoints>
<los>16.0000</los>
<projectileprotounit>InvisibleProjectile</projectileprotounit>
<unitaitype>RangedCombative</unitaitype>
<trainpoints>30.0000</trainpoints>
<bounty>14.0000</bounty>
<buildbounty>14.0000</buildbounty>
<cost resourcetype="Food">60.0000</cost>
<cost resourcetype="Gold">50.0000</cost>
<allowedage>1</allowedage>
<armor type="Hand" value="0.2000"></armor>
<armor type="Ranged" value="0.2000"></armor>
<unittype>LogicalTypeHealed</unittype>
<unittype>LogicalTypeValidSharpshoot</unittype>
<unittype>LogicalTypeNeededForVictory</unittype>
<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
<unittype>LogicalTypeLandMilitary</unittype>
<unittype>LogicalTypeScout</unittype>
<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
<unittype>LogicalTypeGarrisonInShips</unittype>
<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
<unittype>LogicalTypeRangedUnitsAutoAttackNoVillagers</unittype>
<unittype>LogicalTypeVillagersAttack</unittype>
<unittype>LogicalTypeHandUnitsAttack</unittype>
<unittype>LogicalTypeRangedUnitsAttack</unittype>
<unittype>LogicalTypeMinimapFilterMilitary</unittype>
<unittype>Unit</unittype>
<unittype>Military</unittype>
<unittype>UnitClass</unittype>
<unittype>AbstractInfantry</unittype>
<unittype>AbstractHeavyInfantry</unittype>
<unittype>HasBountyValue</unittype>
<unittype>AbstractGunpowderTrooper</unittype>
<unittype>Ranged</unittype>
<unittype>CountsTowardMilitaryScore</unittype>
<unittype>AbstractCavalryInfantry</unittype>
<unittype>ConvertsHerds</unittype>
<unittype>AbstractRangedInfantry</unittype>
<unittype>LogicalTypeInfantryVolleyTactic</unittype>
<unittype>AbstractMusketeer</unittype>
<flag>CollidesWithProjectiles</flag>
<flag>ApplyHandicapTraining</flag>
<flag>CorpseDecays</flag>
<flag>ShowGarrisonButton</flag>
<flag>DontRotateObstruction</flag>
<flag>ObscuredByUnits</flag>
<flag>Tracked</flag>
<command page="10" column="1">Stop</command>
<command page="10" column="0">Garrison</command>
<command page="10" column="7">Delete</command>
<command page="11" column="0">Abilities</command>
<tactics>musketBayonet.tactics</tactics>
<protoaction>
<name>BuildingAttack</name>
<damage>20.000000</damage>
<damagetype>Siege</damagetype>
<rof>3.000000</rof>
</protoaction>
<protoaction>
<name>DefendHandAttack</name>
<damage>15.000000</damage>
<damagetype>Hand</damagetype>
<rof>1.500000</rof>
<damagebonus type="AbstractCavalry">2.000000</damagebonus>
<damagebonus type="AbstractLightInfantry">2.250000</damagebonus>
</protoaction>
<protoaction>
<name>DefendRangedAttack</name>
<damage>24.000000</damage>
<damagetype>Ranged</damagetype>
<maxrange>10.000000</maxrange>
<rof>3.000000</rof>
</protoaction>
<protoaction>
<name>MeleeHandAttack</name>
<damage>15.000000</damage>
<damagetype>Hand</damagetype>
<rof>1.500000</rof>
<damagebonus type="AbstractCavalry">2.000000</damagebonus>
<damagebonus type="AbstractLightInfantry">2.250000</damagebonus>
</protoaction>
<protoaction>
<name>StaggerHandAttack</name>
<damage>15.000000</damage>
<damagetype>Hand</damagetype>
<rof>1.500000</rof>
<damagebonus type="AbstractCavalry">2.000000</damagebonus>
<damagebonus type="AbstractLightInfantry">2.250000</damagebonus>
</protoaction>
<protoaction>
<name>StaggerRangedAttack</name>
<damage>24.000000</damage>
<damagetype>Ranged</damagetype>
<maxrange>10.000000</maxrange>
<rof>3.000000</rof>
</protoaction>
<protoaction>
<name>VolleyHandAttack</name>
<damage>15.000000</damage>
<damagetype>Hand</damagetype>
<rof>1.500000</rof>
<damagebonus type="AbstractCavalry">2.000000</damagebonus>
<damagebonus type="AbstractLightInfantry">2.250000</damagebonus>
</protoaction>
<protoaction>
<name>VolleyRangedAttack</name>
<damage>24.000000</damage>
<damagetype>Ranged</damagetype>
<maxrange>10.000000</maxrange>
<rof>3.000000</rof>
</protoaction>
<dbid>50000</dbid>
<displaynameid>800004</displaynameid>
<editornameid>800005</editornameid>
<populationcount>2</populationcount>
<obstructionradiusx>0.4900</obstructionradiusx>
<obstructionradiusz>0.4900</obstructionradiusz>
<formationcategory>Ranged</formationcategory>
<maxvelocity>4.0000</maxvelocity>
<maxrunvelocity>6.0000</maxrunvelocity>
<movementtype>land</movementtype>
<turnrate>18.0000</turnrate>
<animfile>spanish2\arquebus\arquebus.xml</animfile>
<impacttype>Flesh</impacttype>
<physicsinfo>dude</physicsinfo>
<icon>resources\spanish2\arquebusier_icon.png</icon>
<portraiticon>resources\spanish2\arquebusier_portrait.png</portraiticon>
<rollovertextid>800006</rollovertextid>
<shortrollovertextid>800007</shortrollovertextid>
<initialhitpoints>160.0000</initialhitpoints>
<maxhitpoints>160.0000</maxhitpoints>
<los>16.0000</los>
<projectileprotounit>InvisibleProjectile</projectileprotounit>
<unitaitype>RangedCombative</unitaitype>
<trainpoints>30.0000</trainpoints>
<bounty>14.0000</bounty>
<buildbounty>14.0000</buildbounty>
<cost resourcetype="Food">60.0000</cost>
<cost resourcetype="Gold">50.0000</cost>
<allowedage>1</allowedage>
<armor type="Hand" value="0.2000"></armor>
<armor type="Ranged" value="0.2000"></armor>
<unittype>LogicalTypeHealed</unittype>
<unittype>LogicalTypeValidSharpshoot</unittype>
<unittype>LogicalTypeNeededForVictory</unittype>
<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
<unittype>LogicalTypeLandMilitary</unittype>
<unittype>LogicalTypeScout</unittype>
<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
<unittype>LogicalTypeGarrisonInShips</unittype>
<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
<unittype>LogicalTypeRangedUnitsAutoAttackNoVillagers</unittype>
<unittype>LogicalTypeVillagersAttack</unittype>
<unittype>LogicalTypeHandUnitsAttack</unittype>
<unittype>LogicalTypeRangedUnitsAttack</unittype>
<unittype>LogicalTypeMinimapFilterMilitary</unittype>
<unittype>Unit</unittype>
<unittype>Military</unittype>
<unittype>UnitClass</unittype>
<unittype>AbstractInfantry</unittype>
<unittype>AbstractHeavyInfantry</unittype>
<unittype>HasBountyValue</unittype>
<unittype>AbstractGunpowderTrooper</unittype>
<unittype>AbstractHandInfantry</unittype>
<unittype>Ranged</unittype>
<unittype>CountsTowardMilitaryScore</unittype>
<unittype>AbstractCavalryInfantry</unittype>
<unittype>ConvertsHerds</unittype>
<unittype>AbstractRangedInfantry</unittype>
<unittype>LogicalTypeInfantryVolleyTactic</unittype>
<unittype>AbstractMusketeer</unittype>
<flag>CollidesWithProjectiles</flag>
<flag>ApplyHandicapTraining</flag>
<flag>CorpseDecays</flag>
<flag>ShowGarrisonButton</flag>
<flag>DontRotateObstruction</flag>
<flag>ObscuredByUnits</flag>
<flag>Tracked</flag>
<command page="10" column="1">Stop</command>
<command page="10" column="0">Garrison</command>
<command page="10" column="7">Delete</command>
<command page="11" column="0">Abilities</command>
<tactics>musketBayonet.tactics</tactics>
<protoaction>
<name>BuildingAttack</name>
<damage>20.000000</damage>
<damagetype>Siege</damagetype>
<rof>3.000000</rof>
</protoaction>
<protoaction>
<name>DefendHandAttack</name>
<damage>15.000000</damage>
<damagetype>Hand</damagetype>
<rof>1.500000</rof>
<damagebonus type="AbstractCavalry">1.500000</damagebonus>
<damagebonus type="AbstractLightInfantry">2.250000</damagebonus>
</protoaction>
<protoaction>
<name>DefendRangedAttack</name>
<damage>24.000000</damage>
<damagetype>Ranged</damagetype>
<maxrange>10.000000</maxrange>
<rof>3.000000</rof>
</protoaction>
<protoaction>
<name>MeleeHandAttack</name>
<damage>15.000000</damage>
<damagetype>Hand</damagetype>
<rof>1.500000</rof>
<damagebonus type="AbstractCavalry">1.500000</damagebonus>
<damagebonus type="AbstractLightInfantry">2.250000</damagebonus>
</protoaction>
<protoaction>
<name>StaggerHandAttack</name>
<damage>15.000000</damage>
<damagetype>Hand</damagetype>
<rof>1.500000</rof>
<damagebonus type="AbstractCavalry">1.500000</damagebonus>
<damagebonus type="AbstractLightInfantry">2.250000</damagebonus>
</protoaction>
<protoaction>
<name>StaggerRangedAttack</name>
<damage>24.000000</damage>
<damagetype>Ranged</damagetype>
<maxrange>10.000000</maxrange>
<rof>3.000000</rof>
</protoaction>
<protoaction>
<name>VolleyHandAttack</name>
<damage>15.000000</damage>
<damagetype>Hand</damagetype>
<rof>1.500000</rof>
<damagebonus type="AbstractCavalry">1.500000</damagebonus>
<damagebonus type="AbstractLightInfantry">2.250000</damagebonus>
</protoaction>
<protoaction>
<name>VolleyRangedAttack</name>
<damage>24.000000</damage>
<damagetype>Ranged</damagetype>
<maxrange>10.000000</maxrange>
<rof>3.000000</rof>
</protoaction>
</unit>
<unit id="50001" name="altLancero">
<dbid>50001</dbid>
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3 changes: 2 additions & 1 deletion data/strings/english/stringmods.xml
Original file line number Diff line number Diff line change
Expand Up @@ -78,8 +78,9 @@
<string _locid="800026">Conquistador attack and hitpoints increased.</string>
<string _locid="800027">Imperial upgrade for Conquistadors.</string>
<string _locid="800028">4 Lanceros</string>
<string _locid="800029">10 Arquebusiers</string>
<string _locid="800029">10 Arquebusiers \n\nImproves Arquebusier attack and hitpoints.</string>
<string _locid="800030">6 Lanceros</string>
<string _locid="800031">Arquebus Musketeer</string>


</language>
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8 changes: 8 additions & 0 deletions data/techtreemods.xml
Original file line number Diff line number Diff line change
Expand Up @@ -523,6 +523,14 @@
<target type="Player">
</target>
</effect>
<effect type="Data" amount="1.10" subtype="Hitpoints" relativity="BasePercent">
<target type="ProtoUnit">altArquebusier</target>
</effect>
<effect type="SetName" proto="altArquebusier" culture="none" newname="800031">
</effect>
<effect type="Data" amount="1.10" subtype="Damage" allactions="1" relativity="BasePercent">
<target type="ProtoUnit">altArquebusier</target>
</effect>
<effect type="SetAge">Age3</effect>
</effects>
</tech>
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