A protocol to enable UIViewController
s or UIView
s to present placeholder views based on content, loading, error or empty states.
In a networked application a view controller or custom view typically has the following states that need to be communicated to the user:
- Loading: The content is currently loaded over the network.
- Content: The content is available and presented to the user.
- Empty: There is currently no content available to display.
- Error: An error occurred whilst downloading content.
As trivial as this flow may sound, there are a lot of cases that result in a rather large decision tree.
StatefulViewController
is a concrete implementation of this particular decision tree. (If you want to create your own modified version, you might be interested in the state machine that is used to show and hide views.)
Current Swift compatibility breakdown:
Swift Version | Framework Version |
---|---|
5.0 | 5.x |
4.2 | 4.x |
3.0 - 4.1 | 3.x |
2.3 | 2.x |
2.2 | 1.x |
This guide describes the use of the
StatefulViewController
protocol onUIViewController
. However, you can also adopt theStatefulViewController
protocol on anyUIViewController
subclass, such asUITableViewController
orUICollectionViewController
, as well as your customUIView
subclasses.
First, make sure your view controller adopts to the StatefulViewController
protocol.
class MyViewController: UIViewController, StatefulViewController {
// ...
}
Then, configure the loadingView
, emptyView
and errorView
properties (provided by the StatefulViewController
protocol) in viewDidLoad
.
override func viewDidLoad() {
super.viewDidLoad()
// Setup placeholder views
loadingView = // UIView
emptyView = // UIView
errorView = // UIView
}
In addition, call the setupInitialViewState()
method in viewWillAppear:
in order to setup the initial state of the controller.
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
setupInitialViewState()
}
After that, simply tell the view controller whenever content is loading and StatefulViewController
will take care of showing and hiding the correct loading, error and empty view for you.
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
loadDeliciousWines()
}
func loadDeliciousWines() {
startLoading()
let url = NSURL(string: "http://example.com/api")
let session = NSURLSession.sharedSession()
session.dataTaskWithURL(url) { (let data, let response, let error) in
endLoading(error: error)
}.resume()
}
StatefulViewController calls the hasContent
method to check if there is any content to display. If you do not override this method in your own class, StatefulViewController
will always assume that there is content to display.
func hasContent() -> Bool {
return datasourceArray.count > 0
}
Optionally, you might also be interested to respond to an error even if content is already shown. StatefulViewController
will not show its errorView
in this case, because there is already content that can be shown.
To e.g. show a custom alert or other unobtrusive error message, use handleErrorWhenContentAvailable:
to manually present the error to the user.
func handleErrorWhenContentAvailable(error: ErrorType) {
let alertController = UIAlertController(title: "Ooops", message: "Something went wrong.", preferredStyle: .Alert)
alertController.addAction(UIAlertAction(title: "OK", style: .Default, handler: nil))
presentViewController(alertController, animated: true, completion: nil)
}
Per default, StatefulViewController presents all configured placeholder views fullscreen (i.e. with 0 insets from top, bottom, left & right from the superview). In case a placeholder view should have custom insets the configured placeholderview may conform to the StatefulPlaceholderView
protocol and override the placeholderViewInsets
method to return custom edge insets.
class MyPlaceholderView: UIView, StatefulPlaceholderView {
func placeholderViewInsets() -> UIEdgeInsets {
return UIEdgeInsets(top: 20, left: 20, bottom: 20, right: 20)
}
}
Per default, StatefulViewController presents the placeholder views above all other views. In case other views, like some buttons, should be above the placeholder in some states, you can assign a dictionary [StatefulViewControllerState: Set<UIView>]
to the foregroundViewStore
property.
foregroundViewStore = [
.empty: [button1, button2],
.error: [button1]
]
You can also update the foregroundViewStore
later:
foregroundViewStore?[.empty]?.remove(button1)
foregroundViewStore?[.loading]?.insert(button3)
Note: The following section is only intended for those, who want to create a stateful controller that differs from the flow described above.
You can also use the underlying view state machine to create a similar implementation for your custom flow of showing/hiding views.
let stateMachine = ViewStateMachine(view: view)
// Add states
stateMachine["loading"] = loadingView
stateMachine["other"] = otherView
// Transition to state
stateMachine.transitionToState(.View("loading"), animated: true) {
println("finished switching to loading view")
}
// Hide all views
stateMachine.transitionToState(.None, animated: true) {
println("all views hidden now")
}
Add the following dependency to your Package.swift
file:
.package(url: "https://github.com/allaboutapps/StatefulViewController.git", from: "5.1.0")
Add the following line to your Cartfile.
github "aschuch/StatefulViewController" ~> 5.0
Then run carthage update
.
Just drag and drop the two .swift
files in the StatefulViewController
folder into your project.
Open the Xcode project and press ⌘-U
to run the tests.
Alternatively, all tests can be run from the terminal using xctool.
xctool -scheme StatefulViewControllerTests -sdk iphonesimulator test
- Default loading, error, empty views
- Protocol on views that notifies them of removal and add
- Views can provide delays in order to tell the state machine to show/remove them only after a specific delay (e.g. for hide and show animations)
- Create something awesome, make the code better, add some functionality, whatever (this is the hardest part).
- Fork it
- Create new branch to make your changes
- Commit all your changes to your branch
- Submit a pull request