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docs: clarified when StreamAttack updates information
fixes #155
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# StreamAttack | ||
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This profile uses the [EDDI](https://github.com/EDCD/EDDI) plugin to write | ||
a bunch of information about your commander, your current location and your ship | ||
to files that can be accessed e.g. by your streaming software to be displayed on | ||
stream. | ||
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Default folder is `%appdata%\StreamAttack\`. | ||
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## Commands | ||
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* `clear jump target`: Clears the current jump target. | ||
* `distance [to;from] jump target`: Tells you the current distance to the jump | ||
target. | ||
* `set jump target`: Sets the jump target to the currently targeted system. | ||
Distance will be written to the configured file. | ||
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* `[copy;open] ship build`: Copies the current ship build (coriolis) or opens it | ||
in your default browser. | ||
* `open StreamAttack folder`: Opens the configured folder in Explorer. | ||
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## Output Files | ||
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# StreamAttack | ||
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||
This profile uses the [EDDI](https://github.com/EDCD/EDDI) plugin to write | ||
a bunch of information about your commander, your current location and your ship | ||
to files that can be accessed e.g. by your streaming software to be displayed on | ||
stream. | ||
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||
Default folder is `%appdata%\StreamAttack\`. | ||
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## Commands | ||
|
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* `clear jump target`: Clears the current jump target. | ||
* `distance [to;from] jump target`: Tells you the current distance to the jump | ||
target. | ||
* `set jump target`: Sets the jump target to the currently targeted system. | ||
Distance will be written to the configured file. | ||
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||
* `[copy;open] ship build`: Copies the current ship build (coriolis) or opens it | ||
in your default browser. | ||
* `open StreamAttack folder`: Opens the configured folder in Explorer. | ||
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## Output Files | ||
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### Elite | ||
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#### Commander | ||
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* `Elite\cmdr\name`: The current commander’s name. | ||
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#### Jump Target | ||
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* `Elite\jumpTarget\distance`: Distance to current jump target in light years. | ||
* `Elite\jumpTarget\full`: Pretty-printed `<distance> ly to <name>`. | ||
* `Elite\jumpTarget\name`: The current jump target’s system name. | ||
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#### Location | ||
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* `Elite\location\full`: Depending on your status, either the station you are | ||
currently docked at (+ system), the body you are currently near, or the system | ||
you are currently in. | ||
* `Elite\location\system`: The system you are currently in. | ||
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#### Ship | ||
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* `Elite\ship\build`: Your current ship’s loadout (link to coriolis). | ||
* `Elite\ship\full`: `“<name>” | <model> | <build>`. | ||
* `Elite\ship\model`: Your current ship’s model. | ||
* `Elite\ship\name`: Your current ship’s name. | ||
Please do note that information in the output files is only updated when a | ||
journal event that contains the information is detected. E.g. the distance to | ||
your jump target is not constantly calculated, but only updated after a jump. | ||
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#### Commander | ||
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* `Elite\cmdr\name`: The current commander’s name. | ||
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#### Jump Target | ||
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* `Elite\jumpTarget\distance`: Distance to current jump target in light years. | ||
* `Elite\jumpTarget\full`: Pretty-printed `<distance> ly to <name>`. | ||
* `Elite\jumpTarget\name`: The current jump target’s system name. | ||
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#### Location | ||
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* `Elite\location\full`: Depending on your status, either the station you are | ||
currently docked at (+ system), the body you are currently near, or the system | ||
you are currently in. | ||
* `Elite\location\system`: The system you are currently in. | ||
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#### Ship | ||
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* `Elite\ship\build`: Your current ship’s loadout (link to coriolis). | ||
* `Elite\ship\full`: `“<name>” | <model> | <build>`. | ||
* `Elite\ship\model`: Your current ship’s model. | ||
* `Elite\ship\name`: Your current ship’s name. |